Essentials
Abilities
- Soundproof
 Protects against sound-based moves.
- Static
 Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Aftermath
 Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
 - 100
 - Kanto
 - 
            100
            




         - Original Johto
 - 
            120
            


         - Original Hoenn
 - 
            84
            


         - Updated Johto
 - 
            121
            

         - Mountain Kalos
 - 
            72
            

         - New Hoenn
 - 
            87
            

         
Names
- Japanese
        

 - ビリリダマ (biriridama)
 - 
        

 - ビリリダマ
 - Official roomaji
        

 - Biriridama
 - Korean
        

 - 찌리리공
 - Chinese
        

 - 霹靂電球
 - 
        

 - 霹雳电球
 - French
        

 - Voltorbe
 - German
        

 - Voltobal
 - Spanish
        

 - Voltorb
 - Italian
        

 - Voltorb
 
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Voltorb | Electrode Level up, starting at level 30 | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 9.5 | 253 | 284 | |
| Attack | 4.1 | 128 | 159 | |
| Defense | 23.1 | 168 | 199 | |
| Special Attack | 34.2 | 178 | 209 | |
| Special Defense | 30.1 | 178 | 209 | |
| Speed | 84.3 | 268 | 299 | |
| Total | 25.5 | 

 Pokéathlon Performance
 Minimum; 
 Base; 
 Maximum
- Speed
 




- Power
 

- Skill
 


- Stamina
 

- Jump
 




- Total
 - 9/14/17
 
Flavor
Flavor Text

- 
  


It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.


It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.
 
- 
  

It was discovered when Poké Balls were introduced. It is said that there is some connection.

Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.

Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.

Voltorb is extremely sensitive—it explodes at the slightest of shocks. It is rumored that it was first created when a Poké Ball was exposed to a powerful pulse of energy.
 
Sprites
Height
            
            
                1'7.7" 
                0.5 m
            
Weight
            
            
                22.9 lb 
                10.4 kg
            
Locations
- Red 

 - Blue 

 - Yellow 

 - Gold 

 - Silver 

 - Crystal 

 - Ruby 

 - Sapphire 

 - Emerald 

 - FireRed 

 - LeafGreen 

 - Diamond 

 - Pearl 

 - Platinum 

 - HeartGold 

 - SoulSilver 

 
Pal Park
- Area
 - Field
 - Score
 - 50
 - Rate
 - 30
 
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Voltorb's higher Special Attack, and have their class highlighted in green.
     
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
| — | — | — | — | — | — | Charge | ![]()  | 
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20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.  | 
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| — | — | — | 5 | 5 | 5 | — | — | Tackle | ![]()  | 
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35 | 40 | 100% | Inflicts regular damage with no additional effect.  | 
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| 8 | 8 | 8 | 4 | 4 | Sonic Boom | ![]()  | 
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20 | * | 90% | Inflicts 20 points of damage.  | 
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| 10 | 6 | 6 | Eerie Impulse | ![]()  | 
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15 | — | 100% | Lowers the target's Special Attack by two stages.  | 
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| 12 | 12 | 12 | 9 | 9 | Spark | ![]()  | 
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20 | 65 | 100% | Has a 30% chance to paralyze the target.  | 
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| 15 | 15 | 15 | 11 | 11 | Rollout | ![]()  | 
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns.  | 
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| — | 9 | 8 | 19 | 19 | 19 | 13 | 13 | Screech | ![]()  | 
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40 | — | 85% | Lowers the target's Defense by two stages.  | 
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| 22 | 22 | 16 | 16 | Charge Beam | ![]()  | 
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage.  | 
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| 20 | 20 | Swift | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 22 | 26 | 26 | Light Screen | ![]()  | 
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30 | — | — | Reduces damage from special attacks by 50% for five turns.  | 
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| 26 | Charge Beam | ![]()  | 
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage.  | 
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| 29 | 29 | 22 | 22 | Electro Ball | ![]()  | 
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10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150.  | 
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| 17 | 17 | 15 | Sonic Boom | ![]()  | 
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20 | * | 90% | Inflicts 20 points of damage.  | 
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| 21 | Spark | ![]()  | 
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20 | 65 | 100% | Has a 30% chance to paralyze the target.  | 
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| 22 | 23 | 27 | 29 | 33 | 33 | 26 | 26 | Self-Destruct | ![]()  | 
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5 | 200 | 100% | User faints.  | 
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| 29 | 32 | Rollout | ![]()  | 
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns.  | 
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| 29 | 33 | 37 | 29 | 29 | Light Screen | ![]()  | 
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30 | — | — | Reduces damage from special attacks by 50% for five turns.  | 
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| 36 | 37 | 42 | 33 | 36 | 36 | Swift | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 36 | 40 | 40 | 34 | 34 | Magnet Rise | ![]()  | 
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10 | — | — | User is immune to Ground moves and effects for five turns.  | 
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| 40 | 43 | 43 | Gyro Ball | ![]()  | 
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150.  | 
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| 37 | 37 | Discharge | ![]()  | 
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15 | 80 | 100% | Has a 30% chance to paralyze the target.  | 
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| 43 | 39 | 46 | 43 | 47 | 47 | 41 | 41 | Explosion | ![]()  | 
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5 | 250 | 100% | User faints.  | 
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| 46 | 46 | Gyro Ball | ![]()  | 
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150.  | 
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| 41 | 49 | 47 | 50 | 50 | 48 | 48 | Mirror Coat | ![]()  | 
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took.  | 
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | |||||||||||||||
         
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    Endure | ![]()  | 
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn.  | 
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    Explosion | ![]()  | 
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5 | 250 | 100% | User faints.  | 
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    Foul Play | ![]()  | 
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15 | 95 | 100% | Calculates damage with the target's attacking stat.  | 
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    Headbutt | ![]()  | 
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15 | 70 | 100% | Has a 30% chance to make the target flinch.  | 
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    Magic Coat | ![]()  | 
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn.  | 
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    Magnet Rise | ![]()  | 
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10 | — | — | User is immune to Ground moves and effects for five turns.  | 
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    Mimic | ![]()  | 
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10 | — | — | Copies the target's last used move.  | 
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    Rollout | ![]()  | 
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns.  | 
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    Self-Destruct | ![]()  | 
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5 | 200 | 100% | User faints.  | 
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    Shock Wave | ![]()  | 
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20 | 60 | — | Never misses.  | 
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    Signal Beam | ![]()  | 
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15 | 75 | 100% | Has a 10% chance to confuse the target.  | 
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    Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
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    Snore | ![]()  | 
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping.  | 
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    Substitute | ![]()  | 
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.  | 
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    Sucker Punch | ![]()  | 
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5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move.  | 
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    Swagger | ![]()  | 
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target.  | 
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    Swift | ![]()  | 
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20 | 60 | — | Never misses.  | 
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    Thunder Wave | ![]()  | 
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20 | — | 90% | Paralyzes the target.  | 
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    Thunderbolt | ![]()  | 
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15 | 90 | 100% | Has a 10% chance to paralyze the target.  | 
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
| 02 | Headbutt | ![]()  | 
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15 | 70 | 100% | Has a 30% chance to make the target flinch.  | 
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| 03 | Curse | ![]()  | 
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.  | 
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| 04 | Rollout | ![]()  | 
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns.  | 
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| 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]()  | 
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn.  | 
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| 09 | Take Down | ![]()  | 
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil.  | 
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| 20 | Rage | ![]()  | 
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage.  | 
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| 07 | Zap Cannon | ![]()  | 
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5 | 120 | 50% | Has a 100% chance to paralyze the target.  | 
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| 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]()  | 
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70.  | 
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| 13 | Snore | ![]()  | 
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping.  | 
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| 12 | 12 | 12 | 12 | 12 | 12 | Taunt | ![]()  | 
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20 | — | 100% | For the next few turns, the target can only use damaging moves.  | 
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| 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | ![]()  | 
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30 | — | — | Reduces damage from special attacks by 50% for five turns.  | 
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| 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]()  | 
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10 | — | — | 4 | Prevents any moves from hitting the user this turn.  | 
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| 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]()  | 
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5 | — | — | Changes the weather to rain for five turns.  | 
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| 20 | Endure | ![]()  | 
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn.  | 
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| 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]()  | 
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102.  | 
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| 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | ![]()  | 
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15 | 90 | 100% | Has a 10% chance to paralyze the target.  | 
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| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]()  | 
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10 | 110 | 70% | Has a 30% chance to paralyze the target.  | 
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| 30 | Teleport | ![]()  | 
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20 | — | — | Immediately ends wild battles. No effect otherwise.  | 
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| 31 | Mimic | ![]()  | 
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10 | — | — | Copies the target's last used move.  | 
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| 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]()  | 
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20 | * | 100% | Power increases with happiness, up to a maximum of 102.  | 
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| 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]()  | 
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15 | — | — | Raises the user's evasion by one stage.  | 
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| 34 | 34 | Shock Wave | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 41 | 41 | 41 | 41 | 41 | 41 | Torment | ![]()  | 
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15 | — | 100% | Prevents the target from using the same move twice in a row.  | 
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| 42 | 42 | 42 | 42 | 42 | 42 | Facade | ![]()  | 
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned.  | 
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| 43 | 43 | Secret Power | ![]()  | 
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain.  | 
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| 34 | Swagger | ![]()  | 
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target.  | 
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| 35 | Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
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| 33 | Reflect | ![]()  | 
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20 | — | — | Reduces damage from physical attacks by half.  | 
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| 34 | Bide | ![]()  | 
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took.  | 
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| 36 | Self-Destruct | ![]()  | 
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5 | 200 | 100% | User faints.  | 
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| 39 | 39 | Swift | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]()  | 
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10 | — | — | User sleeps for two turns, completely healing itself.  | 
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| 46 | 46 | 46 | 46 | 46 | 46 | Thief | ![]()  | 
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25 | 60 | 100% | Takes the target's item.  | 
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| 48 | 48 | 48 | 48 | Round | ![]()  | 
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15 | 60 | 100% | Has double power if it's used more than once per turn.  | 
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| 45 | Thunder Wave | ![]()  | 
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20 | — | 90% | Paralyzes the target.  | 
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| 57 | 57 | 57 | 57 | 57 | Charge Beam | ![]()  | 
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage.  | 
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| 58 | Endure | ![]()  | 
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn.  | 
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| 47 | 64 | 64 | 64 | 64 | 64 | Explosion | ![]()  | 
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5 | 250 | 100% | User faints.  | 
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| H5 | H5 | 70 | 70 | 70 | 70 | Flash | ![]()  | 
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20 | — | 100% | Lowers the target's accuracy by one stage.  | 
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| 72 | 72 | 72 | 72 | Volt Switch | ![]()  | 
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20 | 70 | 100% | User must switch out after attacking.  | 
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| 73 | 73 | 73 | 73 | 73 | Thunder Wave | ![]()  | 
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20 | — | 90% | Paralyzes the target.  | 
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| 74 | 74 | 74 | 74 | 74 | Gyro Ball | ![]()  | 
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150.  | 
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| 82 | Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
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| 83 | Natural Gift | ![]()  | 
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15 | * | 100% | Power and type depend on the held berry.  | 
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| 87 | 87 | 87 | 87 | 87 | Swagger | ![]()  | 
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target.  | 
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| 88 | 88 | 88 | Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
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| 50 | 90 | 90 | 90 | 90 | 90 | Substitute | ![]()  | 
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.  | 
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| H5 | Flash | ![]()  | 
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20 | — | 100% | Lowers the target's accuracy by one stage.  | 
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| 93 | 93 | 93 | 93 | Wild Charge | ![]()  | 
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil.  | 
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| 94 | Secret Power | ![]()  | 
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain.  | 
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| 100 | 100 | 100 | Confide | ![]()  | 
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20 | — | — | Lowers the target's Special Attack by one stage.  | 
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            genderless
            
    
    
        
        
        
            urban
            
    
    
            Pomaceous
            
    
    
            



