Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 717
- Mountain Kalos
- 149
Names
- Japanese
- イベルタル (iberutaru)
- イベルタル
- Korean
- 이벨타르
- Chinese
- 伊裴爾塔爾
- 伊裴尔塔尔
- French
- Yveltal
- German
- Yveltal
- Spanish
- Yveltal
- Italian
- Yveltal
Breeding
Compatibility
Yveltal cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Yveltal |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 97.8 | 425 | 456 | |
Attack | 93.7 | 330 | 361 | |
Defense | 77.9 | 258 | 289 | |
Special Attack | 94.6 | 330 | 361 | |
Special Defense | 82.1 | 264 | 295 | |
Speed | 82.5 | 266 | 297 | |
Total | 97.4 |
Flavor
Flavor Text
-
When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.
When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more.
When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.
When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more.
Sprites
Height
19'0.3"
5.8 m
Weight
447.5 lb
203.0 kg
Locations
Moves
Dark and Flying moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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— | — | — | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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— | — | — | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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— | — | — | Roost | 10 | — | — | Heals the user by half its max HP. |
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5 | 5 | 5 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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10 | 10 | 10 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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18 | 18 | 18 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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26 | 26 | 26 | Oblivion Wing | 10 | 80 | 100% | Drains 75% of the damage inflicted to heal the user. |
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35 | 35 | 35 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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44 | 44 | 44 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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51 | 51 | 51 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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55 | 55 | 55 | Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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59 | 59 | 59 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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63 | 63 | 63 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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72 | 72 | 72 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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80 | 80 | 80 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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88 | 88 | 88 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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93 | 93 | 93 | Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | 58 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |