Essentials
Abilities
- Aura Break
Makes Dark Aura and Fairy Aura weaken moves of their respective types.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 718
- Mountain Kalos
- 150
- Original Alola
- 205
- Updated Alola
- 263
Names
- Japanese
- ジガルデ (jigarude)
- ジガルデ
- Korean
- 지가르데
- Chinese
- 基格爾德
- 基格尔德
- French
- Zygarde
- German
- Zygarde
- Spanish
- Zygarde
- Italian
- Zygarde
Breeding
Compatibility
Zygarde cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Zygarde |
Zygarde Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 94.7 | 389 | 420 | |
Attack | 75.0 | 268 | 299 | |
Defense | 92.7 | 310 | 341 | |
Special Attack | 64.5 | 230 | 261 | |
Special Defense | 79.6 | 258 | 289 | |
Speed | 78.9 | 258 | 289 | |
Total | 91.8 |
Flavor
Flavor Text
-
When the Kalos region’s ecosystem falls into disarray, it appears and reveals its secret power.
It’s hypothesized that it’s monitoring those who destroy the ecosystem from deep in the cave where it lives.
When the Kalos region’s ecosystem falls into disarray, it appears and reveals its secret power.
It’s hypothesized that it’s monitoring those who destroy the ecosystem from deep in the cave where it lives.
-
This is Zygarde’s form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.
It’s thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it.
This is Zygarde’s form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.
Some say it can change to an even more powerful form when battling those who threaten the ecosystem.
Sprites
Height
16'4.9"
5.0 m
Weight
672.4 lb
305.0 kg
Locations
Moves
Dragon and Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Zygarde's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Glare | 30 | — | 100% | Paralyzes the target. |
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— | — | — | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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— | — | — | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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5 | 5 | 5 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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10 | 10 | 10 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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18 | 18 | 18 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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26 | 26 | 26 | Land’s Wrath | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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35 | 35 | 35 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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44 | 44 | 44 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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51 | 51 | 51 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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55 | 55 | 55 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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59 | 59 | 59 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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63 | 63 | 63 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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72 | 72 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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80 | 80 | 72 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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88 | 88 | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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93 | 93 | 80 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |