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Castform


Main Pokédex page | Flavor text and images

General

Castform
normal

Abilities

Forecast
This Pokémon's type changes to match the weather.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
351
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
142
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ポワルン
Romaji
Powarun

Flavor

Height
11.8" or 0.3 m
Weight
1.8 lb or 0.8 kg
Species
Weather
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
11: Indeterminate
Steps to hatch
6,400
Compatible with
26 families; 66 total Pokémon

In the Wild

Base EXP
145 or 0x91
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
Mystic Water (100%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
351 Castform Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
70
122 239 44.4
Defense
70
122 239 53.5
Special Attack
70
122 239 55.2
Special Defense
70
122 239 53.1
Speed
70
122 239 55.4
Average
70
- - 49.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its appearance changes with the weather. Recently, its molecules were found to be just like water.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Castform gets the STAB from normal moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
10 10 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
10 10 Powder Snow ice special 25 40 100% Has a 10% chance to Freeze the target.
10 10 Water Gun water special 25 40 100% Inflicts regular damage.
20 20 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
20 20 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
20 20 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
30 30 Weather Ball normal special 10 50 100% If there be weather, the damage inflicted will be doubled and have the weather's type.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Diamond/Pearl Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Ruby/Sapphire Diamond/Pearl Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Diamond/Pearl Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
Chains Diamond/Pearl Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Castform in other Pokédexes