Essentials

Needle Arm

Grass physical

Generation 3

Summary

Has a 30% chance to make the target flinch.

Damage Dealt

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Stats

Power
60; percentile 34.1
Accuracy
100%
PP
15, up to 24 with PP Up PP Up
Target
Selected Pokémon
Effect chance
30
Priority
0 (normal)

Flags

Machines

Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. Has a 30% chance to make the target flinch.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 3
Ruby, Sapphire, Emerald

Attacks with thorny arms. May cause flinching.

FireRed, LeafGreen

An attack using thorny arms. It may make the foe flinch.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The user attacks by wildly swinging its thorny arms. It may also make the target flinch.

Generation 5
Black, White, Black 2, White 2

The user attacks by wildly swinging its thorny arms. It may also make the target flinch.

Generation 6
X, Y

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Foreign Names

French
Poing Dard
Spanish
Brazo Pincho
Czech
Trnitá ruka
Italian
Pugnospine
German
Nietenranke
Japanese
ニードルアーム (niidoruaamu)

Contests

Generation 3 Contest

Type
Smart
Appeal
Jam
♥♥♥♥
Flavor text
Badly startles the Pokémon in front.
Use after
None
Use before
None

Generation 4 Super Contest

Type
Smart
Appeal
♡♡♡
Flavor text
A basic performance using a move known by the Pokémon.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Needle Arm.

Move Type Class PP Power Acc Pri Effect
Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Pokémon

Grass Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Needle Arm's physical damage, and have the stat highlighted in green.

Generation 3 Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
37 45 45 45 Cacnea Grass Sand Veil
Water Absorb
½ male, ½ female Grass
Human-Like
50 85 40 85 40 35 335
41 53 53 53 Cacturne Grass Dark Sand Veil
Water Absorb
½ male, ½ female Grass
Human-Like
70 115 60 115 60 55 475
22 22 Maractus Grass Water Absorb
Chlorophyll
Storm Drain
½ male, ½ female Grass 75 86 67 106 67 60 461
26 Quilladin Grass Overgrow
Bulletproof
⅞ male, ⅛ female Field 61 78 95 56 58 57 405
26 Chesnaught Grass Fighting Overgrow
Bulletproof
⅞ male, ⅛ female Field 88 107 122 74 75 64 530

External Links