Found a bug? Have a suggestion? File a bug report!


Cacturne


Main Pokédex page | Flavor text and images

General

Cacturne
grass dark

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
332
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
120
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ノクタス
Romaji
Nokutasu

Flavor

Height
4'3.2" or 1.3 m
Weight
170.6 lb or 77.4 kg
Species
Scarecrow
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rough terrain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
8: Humanshape
Steps to hatch
5,120
Compatible with
31 families; 80 total Pokémon

In the Wild

Base EXP
177 or 0xb1
Capture rate
60 or 0x3c
Base happiness
35 or 0x23
Growth rate
poly
Effort points
1 Attack
1 Special Attack
Wild held items
Sticky Barb (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
331 Cacnea Base form 332 Cacturne Raise to level 32

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
115
167 329 90.1
Defense
60
112 219 39.1
Special Attack
115
167 329 93.1
Special Defense
60
112 219 39.1
Speed
55
107 209 36.7
Average
79.2
- - 66.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It becomes active at night, seeking prey that is exhausted from the day's desert heat.

Locations

Route 228

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 228 52 - 53 Night 40%; Morning Daytime 20%

Move List

See also: This list in the move search

See also: Contest list

Cacturne gets the STAB from grass and dark moves.

Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- -- -- Growth normal none 40 -- 100% Raises the user's Special Attack.
-- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
-- -- Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
5 5 5 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
9 9 9 Growth normal none 40 -- 100% Raises the user's Special Attack.
13 13 13 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
17 17 17 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
21 21 21 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
25 25 25 Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
29 29 29 Faint Attack dark physical 20 60 100% Never misses.
35 35 35 Spikes ground none 20 -- 100% Scatters Spikes, hurting opposing Pokemon that switch in.
41 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
47 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
41 41 53 Needle Arm grass physical 15 60 100% Has a 30% chance to make the target Flinch.
47 47 59 Cotton Spore grass none 40 -- 85% Lowers the target's Speed by two levels.
53 53 65 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
59 71 Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 09 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Cacturne in other Pokédexes