92 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15

Raises the user's evasion by one stage.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Luster Purge Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Defense by one stage.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Mimic Normal status 10

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Recover Normal status 10

Heals the user by half its max HP.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Roost Flying status 10

Heals the user by half its max HP.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shock Wave Electric special 20 60

Never misses.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60

Never misses.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Trick Psychic status 10 100%

User and target swap items.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

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Anything left blank is ignored entirely.

Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.