Essentials

Articuno

Articuno

ice flying

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire 2
  • flying 1
  • ghost 1
  • grass ½
  • ground 0
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 4
  • steel 2
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
144
Kanto
144 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
235 Gold, Silver, Crystal
Updated Johto
240 HeartGold, SoulSilver

Names

Japanese
フリーザー (furiizaa)
Official Roomaji
Freezer
Korean
프리져
Chinese
急凍鳥
French
Artikodin
German
Arktos

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Articuno cannot breed.

Training

Base EXP
215 Search:
3071 EXP at level
Effort points
  • 3 Special Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Articuno Articuno

Stats

Pctile Min IVs Max IVs
HP
90
82.9 353 384
Attack
85
67.8 238 269
Defense
100
83.9 268 299
Special Attack
95
80.7 258 289
Special Defense
125
96.4 318 349
Speed
85
72.9 238 269
Total
580
92.3

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.

HeartGold

The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.

SoulSilver

One of the legendary bird Pokémon, it chills moisture in the atmosphere to create snow while flying.

Sprites

Articuno Articuno Articuno Articuno

Miscellany

Species
Freeze Search:
Color
blue Search:
Cry
Habitat Generation 3
rare Search:
Pawprint
Articuno
Shape
Alar Search:

Height

Trainer dude

Articuno
17

5'6.9"
1.7 m

Weight

Trainer dudette

Articuno
554

122.1 lb
55.4 kg

Locations

Moves

Ice and flying moves get STAB, and have their type highlighted in green.

Special moves better suit Articuno's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Gust flying Special 35 40 100%

Inflicts regular damage and can hit Bounce and Fly users.

Powder Snow ice Special 25 40 100%

Has a 10% chance to freeze the target.

13 13 8 8 Mist ice None 30 0 100%

Protects the user's stats from being changed by enemy moves.

15 15 Ice Shard ice Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

22 22 Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

29 29 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

25 25 36 36 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

37 37 Mind Reader normal None 40 0 100%

Ensures that the user's next move will hit the target.

49 49 43 43 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

51 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

55 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

60 Mist ice None 30 0 100%

Protects the user's stats from being changed by enemy moves.

61 61 50 50 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

57 57 Roost flying None 10 0 0%

Heals the user by half its max HP.

64 64 Tailwind flying None 30 0 0%

For three turns, friendly Pokémon have doubled Speed.

73 73 71 71 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

85 78 78 Sheer Cold ice Special 5 1 30%

Causes a one-hit KO.

85 85 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind flying None 30 0 0%

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

02 Razor Wind normal Special 10 80 100%

Requires a turn to charge before attacking.

04 Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift normal Special 20 60 100%

Never misses.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

43 Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

47 47 47 47 Steel Wing steel Physical 25 70 90%

Has a 10% chance to raise the user's Defense by one level.

51 51 Roost flying None 10 0 0%

Heals the user by half its max HP.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

88 88 Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

89 89 U-turn bug Physical 20 70 100%

User must switch out after attacking.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 H2 Fly flying Physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H5 Defog flying None 15 0 0%

Lowers the target's evasion by one level. Removes field effects from the enemy field.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links