Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.
Main Pokédex page | Flavor text and images
General
Abilities
Dex Numbers
- Generation
RBY
Kanto- 143
Johto- 225
Hoenn- n/a
Sinnoh- 113
Names
- Japanese
- カビゴン
- Romaji
- Kabigon
Flavor
- Height
- 6'10.7" or 2.1 m
- Weight
- 1014.1 lb or 460 kg
- Species
- Sleeping
- Color
- black
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- 132 or 0x84
Breeding
- Gender
⅞ male; ⅛ female (code: 31 or 0x1f)- Breeding groups
- 1: Monster
- Steps to hatch
- 10,240
- Compatible with
- 25 families; 63 total Pokémon
In the Wild
- Base EXP
- 154 or 0x9a
- Capture rate
- 25 or 0x19
- Base happiness
- 70 or 0x46
- Growth rate
- slow
- Effort points
- 2 HP
- Wild held items
- Leftovers (100%)
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 |
|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 267 | 524 | 99 | |
| Attack | 162 | 319 | 87.8 | |
| Defense | 117 | 229 | 46.9 | |
| Special Attack | 117 | 229 | 48.7 | |
| Special Defense | 162 | 319 | 91.5 | |
| Speed | 82 | 159 | 6.3 | |
| Average | - | - | 90.1 | |
Flavor
All versions' flavor text and sprites
Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
It stops eating only to sleep. It doesn't feel full unless it eats nearly 900 pounds a day.
Locations
Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)
| Area | Section | Level | Method |
|---|
Move List
Snorlax's Attack is higher, so it will inflict more damage with physical (
) moves.
Snorlax gets the STAB from
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | -- | -- | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | |||
| 4 | Defense Curl | ![]() |
|
40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | ||||||
| -- | 8 | 6 | 5 | 9 | Amnesia | ![]() |
|
20 | -- | 100% | Raises the user's Special Defense by two levels. | ||
| 15 | 10 | 9 | Defense Curl | ![]() |
|
40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | ||||
| 12 | Lick | ![]() |
|
30 | 20 | 100% | Has a 30% chance to Paralyze the target. | ||||||
| 22 | 15 | 13 | 17 | Belly Drum | ![]() |
|
10 | -- | 100% | User pays half its max HP to raise its Attack as high as is allowed by stat changes. | |||
| -- | 29 | 19 | 17 | Headbutt | ![]() |
|
15 | 70 | 100% | Has a 30% chance to make the target Flinch. | |||
| 24 | 21 | 20 | Yawn | ![]() |
|
10 | -- | 100% | Target Sleeps at the end of the next turn. | ||||
| -- | 36 | 28 | 25 | 25 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | ||
| 28 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||||||
| 36 | 28 | 29 | 28 | Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
| 35 | 43 | 33 | 33 | 33 | Body Slam | ![]() |
|
15 | 85 | 100% | Has a 30% chance to Paralyze the target. | ||
| 37 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||||||
| 37 | 41 | 36 | Block | ![]() |
|
5 | -- | 100% | Prevents the target from leaving battle. | ||||
| 41 | Harden | ![]() |
|
30 | -- | 100% | Raises the user's Defense. | ||||||
| 41 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||
| 44 | Crunch | ![]() |
|
15 | 80 | 100% | Has a 20% chance to lower the target's Defense. | ||||||
| 42 | 45 | Covet | ![]() |
|
40 | 40 | 100% | Takes the target's item. | |||||
| 48 | Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||||||
| 49 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | ||||||
| 50 | 46 | 49 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
| 56 | 57 | 51 | 53 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |||
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![]() | Egg moves (Pokémon can also inherit any TMs they are compatible with) | ||||||||
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|
Charm | ![]() |
|
20 | -- | 100% | Lowers the target's Attack by two levels. | ||||
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|
Curse | ![]() |
|
10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
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|
Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||||
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|
Fissure | ![]() |
|
5 | varies | 30% | Causes a one-hit KO. | ||||
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|
|
Lick | ![]() |
|
30 | 20 | 100% | Has a 30% chance to Paralyze the target. | |||
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Pursuit | ![]() |
|
20 | 40 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | |||||
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|
Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||
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Whirlwind | ![]() |
|
20 | -- | 100% | -6 | Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon. | ||||
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![]() | Tutored moves | ||||||||
| |
Mega Punch | ![]() |
|
20 | 80 | 85% | Inflicts regular damage. | |||||
| Fire Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Burn the target. | ||||||
|
Fire Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Burn the target. | ||||||
| Ice Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Freeze the target. | ||||||
|
Ice Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Freeze the target. | ||||||
| ThunderPunch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Paralyze the target. | ||||||
|
ThunderPunch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Paralyze the target. | ||||||
| |
Mega Kick | ![]() |
|
5 | 120 | 75% | Inflicts regular damage. | |||||
| |
Body Slam | ![]() |
|
15 | 85 | 100% | Has a 30% chance to Paralyze the target. | |||||
| |
Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |||||
|
Flamethrower | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Burn the target. | ||||||
|
Ice Beam | ![]() |
|
10 | 95 | 100% | Has a 10% chance to Freeze the target. | ||||||
| |
Counter | ![]() |
|
20 | varies | 100% | -5 | Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target. | ||||
| |
Seismic Toss | ![]() |
|
20 | varies | 100% | Inflicts damage equal to the user's level. | |||||
|
Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | ||||||
| |
Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | |||||
| Defense Curl | ![]() |
|
40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | ||||||
| |
Metronome | ![]() |
|
10 | -- | 100% | Randomly selects and uses any move in the game. | |||||
| |
Rock Slide | ![]() |
|
10 | 75 | 90% | Has a 30% chance to make the target Flinch. | |||||
| |
Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||
| Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||||||
| Mud-Slap | ![]() |
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | ||||||
|
Mud-Slap | ![]() |
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | ||||||
| Icy Wind | ![]() |
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | ||||||
|
Icy Wind | ![]() |
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | ||||||
|
Outrage | ![]() |
|
15 | 120 | 100% | Hits every turn for 2-3 turns, then Confuses the user. | ||||||
| Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | |||||
| Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||
| Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | ||||||
| Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||||||
| DynamicPunch | ![]() |
|
5 | 100 | 50% | Has a 100% chance to Confuse the target. | ||||||
| Psych Up | ![]() |
|
10 | -- | 100% | Discards the user's stat changes and copies the target's. | ||||||
|
Superpower | ![]() |
|
5 | 120 | 100% | Lowers the user's Attack and Defense after inflicting damage. | ||||||
|
Last Resort | ![]() |
|
5 | 130 | 100% | Can only be used after all of the user's other moves have been used. | ||||||
|
Seed Bomb | ![]() |
|
15 | 80 | 100% | Inflicts regular damage. | ||||||
|
Zen Headbutt | ![]() |
|
15 | 80 | 90% | Has a 20% chance to make the target Flinch. | ||||||
|
Gunk Shot | ![]() |
|
5 | 120 | 70% | Has a 30% chance to Poison the target. | ||||||
|
Iron Head | ![]() |
|
15 | 80 | 100% | Has a 30% chance to make the target Flinch. | ||||||
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![]() | Miscellaneous moves | ||||||||
| pokecenter | Lovely Kiss | ![]() |
|
10 | -- | 75% | Puts the target to Sleep. | ||||||
| pokecenter | Splash | ![]() |
|
40 | -- | 100% | Does nothing. | ||||||
| pokecenter | Sweet Kiss | ![]() |
|
10 | -- | 75% | Confuses the target. | ||||||
| xd | Refresh | ![]() |
|
20 | -- | 100% | Cleanses the user of a Burn, Paralysis, or Poison. | ||||||
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![]() | TMs and HMs | ||||||||
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45 | 45 | 45 | 45 | Attract | ![]() |
|
15 | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
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34 | Bide | ![]() |
|
10 | varies | 100% | 1 | Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting. | ||||
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14 | 14 | 14 | 14 | 14 | Blizzard | ![]() |
|
5 | 120 | 70% | Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail. | |
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08 | Body Slam | ![]() |
|
15 | 85 | 100% | Has a 30% chance to Paralyze the target. | |||||
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31 | 31 | 31 | Brick Break | ![]() |
|
15 | 75 | 100% | Cancels the effects of Reflect and Light Screen. | |||
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11 | BubbleBeam | ![]() |
|
20 | 65 | 100% | Has a 10% chance to lower the target's Speed. | |||||
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78 | Captivate | ![]() |
|
20 | -- | 100% | Lowers the target's Special Attack by two levels if it is the opposite gender. | |||||
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18 | Counter | ![]() |
|
20 | varies | 100% | -5 | Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target. | ||||
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03 | Curse | ![]() |
|
10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||||
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40 | Defense Curl | ![]() |
|
40 | -- | 100% | Raises user's Defense. Doubles Rollout's power if it's the next move used. | |||||
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32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
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10 | Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |||||
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01 | DynamicPunch | ![]() |
|
5 | 100 | 50% | Has a 100% chance to Confuse the target. | |||||
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26 | 26 | 26 | 26 | 26 | Earthquake | ![]() |
|
10 | 100 | 100% | Inflicts regular damage. | |
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20 | 58 | Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | |||
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42 | 42 | 42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |||
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38 | 38 | 38 | 38 | 38 | Fire Blast | ![]() |
|
5 | 120 | 85% | Has a 10% chance to Burn the target. | |
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48 | Fire Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Burn the target. | |||||
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27 | Fissure | ![]() |
|
5 | varies | 30% | Causes a one-hit KO. | |||||
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35 | 35 | 35 | Flamethrower | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Burn the target. | |||
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56 | Fling | ![]() |
|
10 | varies | 100% | Throws held item at the target; power depends on the item. | |||||
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52 | Focus Blast | ![]() |
|
5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense. | |||||
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01 | 01 | 01 | Focus Punch | ![]() |
|
20 | 150 | 100% | -3 | Goes last. If the user takes damage before attacking, the attack is canceled. | ||
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21 | 21 | 21 | 21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | ||
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68 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |||||
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02 | Headbutt | ![]() |
|
15 | 70 | 100% | Has a 30% chance to make the target Flinch. | |||||
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10 | 10 | 10 | 10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
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15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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13 | 13 | 13 | 13 | Ice Beam | ![]() |
|
10 | 95 | 100% | Has a 10% chance to Freeze the target. | ||
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33 | Ice Punch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Freeze the target. | |||||
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16 | Icy Wind | ![]() |
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | |||||
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05 | Mega Kick | ![]() |
|
5 | 120 | 75% | Inflicts regular damage. | |||||
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01 | Mega Punch | ![]() |
|
20 | 80 | 85% | Inflicts regular damage. | |||||
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35 | Metronome | ![]() |
|
10 | -- | 100% | Randomly selects and uses any move in the game. | |||||
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31 | Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | |||||
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31 | Mud-Slap | ![]() |
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||||
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83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | |||||
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16 | Pay Day | ![]() |
|
20 | 40 | 100% | Scatters money on the ground worth twice the user's level. | |||||
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17 | 17 | 17 | 17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. | |
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09 | Psych Up | ![]() |
|
10 | -- | 100% | Discards the user's stat changes and copies the target's. | |||||
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29 | 29 | 29 | 29 | 29 | Psychic | ![]() |
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense. | |
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46 | Psywave | ![]() |
|
15 | varies | 80% | Inflicts damage between 1 HP and 1.5 times the user's level. | |||||
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20 | Rage | ![]() |
|
20 | 20 | 100% | User can only use this move until it wins or faints, but becomes stronger each time it is hit. | |||||
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18 | 18 | 18 | 18 | Rain Dance | ![]() |
|
5 | -- | 0% | Changes the weather to rain for five turns. | ||
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67 | Recycle | ![]() |
|
10 | -- | 100% | User regains the item it was holding when it entered battle, if it is no longer holding an item. | |||||
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33 | Reflect | ![]() |
|
20 | -- | 100% | Reduces damage from physical attacks by 50%. | |||||
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44 | 44 | 44 | 44 | 44 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | 27 | 27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | ||
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H8 | Rock Climb | ![]() |
|
20 | 90 | 85% | Has a 20% chance to Confuse the target. | |||||
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48 | 80 | Rock Slide | ![]() |
|
10 | 75 | 90% | Has a 30% chance to make the target Flinch. | ||||
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08 | H6 | Rock Smash | ![]() |
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense. | ||||
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39 | 39 | 39 | Rock Tomb | ![]() |
|
10 | 50 | 80% | Has a 100% chance to lower the target's Speed. | |||
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04 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
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37 | 37 | 37 | 37 | Sandstorm | ![]() |
|
10 | -- | 100% | Changes the weather to a sandstorm for five turns. | ||
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43 | 43 | 43 | Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
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19 | Seismic Toss | ![]() |
|
20 | varies | 100% | Inflicts damage equal to the user's level. | |||||
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36 | Selfdestruct | ![]() |
|
5 | 200 | 100% | Inflicts double damage and faints the user. | |||||
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30 | 30 | 30 | 30 | Shadow Ball | ![]() |
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense. | ||
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34 | 34 | 34 | Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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40 | Skull Bash | ![]() |
|
15 | 100 | 100% | Raises the user's Defense. User charges for one turn before attacking. | |||||
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35 | 82 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||||
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13 | Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
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22 | 22 | 22 | 22 | 22 | SolarBeam | ![]() |
|
10 | 120 | 100% | Requires a turn to charge before attacking. | |
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H4 | H4 | H4 | H4 | H4 | Strength | ![]() |
|
15 | 80 | 100% | Inflicts regular damage. | |
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17 | Submission | ![]() |
|
25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. | |||||
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50 | 90 | Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||
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11 | 11 | 11 | 11 | Sunny Day | ![]() |
|
5 | -- | 0% | Changes the weather to sunny for five turns. | ||
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H3 | H3 | H3 | H3 | H3 | Surf | ![]() |
|
15 | 95 | 100% | Inflicts regular damage. | |
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34 | 87 | Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | ||||
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09 | Take Down | ![]() |
|
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | |||||
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25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
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41 | ThunderPunch | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Paralyze the target. | |||||
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24 | 24 | 24 | 24 | Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | ||
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06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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12 | Water Gun | ![]() |
|
25 | 40 | 100% | Inflicts regular damage. | |||||
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03 | 03 | 03 | Water Pulse | ![]() |
|
20 | 60 | 100% | Has a 20% chance to Confuse the target. | |||
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07 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | |||||
![[logo]](/images/veehead.png)






















