Essentials

Bonsly

Bonsly

Rock

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Rock Head

Protects against recoil damage.

Dream Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
438
Original Sinnoh
92 Diamond, Pearl
Extended Sinnoh
92 Platinum

Names

Korean
꼬지지
French
Manzaï
German
Mobai
Chinese
愛哭樹
Japanese
ウソハチ (usohachi)
Official Roomaji
Usohachi

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • No Eggs
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Bonsly cannot breed.

Training

Base EXP
68 Search:
971 EXP at level
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bonsly Either parent must hold Rock Incense Sudowoodo Level up, knowing Mimic

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
80
57.8 228 259
Defense
95
81.5 258 289
Special Attack
10
0.2 88 119
Special Defense
45
18.1 158 189
Speed
10
0.5 88 119
Total
290
12.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯
Skill
★☆☆
Stamina
★✯✯✯
Jump
★★☆
Total
6/13/17

Flavor

Flavor Text

Generation 4
Diamond

It looks as if it is always crying. It is actually adjusting its body’s fluid levels by eliminating excess.

Pearl

It prefers arid environments. It leaks water from its eyes to adjust its body’s fluid levels.

Platinum

It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.

HeartGold, SoulSilver

In order to adjust the level of fluids in its body, it exudes water from its eyes. This makes it appear to be crying.

Generation 5
Black, White

It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.

Sprites

Bonsly Bonsly Bonsly Bonsly

Miscellany

Species
Bonsai Search:
Color
Brown Search:
Cry
Footprint
Bonsly
Shape
Crural Search:

Height

${_("Trainer dude")}

Bonsly
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Bonsly
150

33.1 lb
15.0 kg

Locations

Pearl Pearl

Moves

Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Bonsly's higher Attack, and have their class highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

Copycat Normal non-damaging 20

Uses the target's last used move.

6 6 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9 9 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

14 14 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

17 17 Mimic Normal non-damaging 10

Copies the target's last used move.

22 22 Block Normal non-damaging 5

Prevents the target from leaving battle.

25 25 Faint Attack Dark physical 20 60

Never misses.

30 30 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

33 33 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

38 38 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

41 41 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

46 46 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Harden Normal non-damaging 30

Raises the user's Defense by one stage.

• • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • Selfdestruct Normal physical 5 200 100%

User faints.

• Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 10 40 100%

Takes the target's item.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links