Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
- Heat Proof
- This Pokemon takes half damage from Fire moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 437
- Sinnoh

- 89
Names
- Japanese

- ドータクン (dootakun)
- Official Roomaji

- Dotakun
- Korean

- 동탁군
- Chinese

- 青銅鐘
- French

- Archéodong
- German

- Bronzong
Training
- Base EXP
-
188
2685 EXP at level - Effort points
-
- 1 Defense
- 1 Special Defense
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

5%
Metal Coat
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 55.6 | 307 | 338 | ||
| Attack | 70.5 | 246 | 277 | ||
| Defense | 92.4 | 300 | 331 | ||
| Special Attack | 64.1 | 226 | 257 | ||
| Special Defense | 94.6 | 300 | 331 | ||
| Speed | 11.7 | 134 | 165 | ||
| Total | 76.2 | ||||
Flavor
Flavor Text

- One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.

- It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.

- It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.

- Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.

- Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
Sprites
Miscellany
- Species
- Bronze Bell
- Color
- green
- Cry
- download mp3
- Pawprint

- Shape
-
Brachial
Height
4'3.2"
1.3 m
Weight
412.3 lb
187.0 kg
Locations
- Diamond

-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Pearl

-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Platinum

Moves
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| — | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
|
| — | Tackle |
|
|
35 | 35 | 95% | Inflicts regular damage with no additional effect. |
|
| — | Confusion |
|
|
25 | 50 | 100% | Has a 10% chance to confuse the target. |
|
| — | Hypnosis |
|
|
20 | 0 | 70% | Puts the target to sleep. |
|
| — | Imprison |
|
|
10 | 0 | 100% | Prevents the target from using any moves that the user also knows. |
|
| 7 | Hypnosis |
|
|
20 | 0 | 70% | Puts the target to sleep. |
|
| 12 | Imprison |
|
|
10 | 0 | 100% | Prevents the target from using any moves that the user also knows. |
|
| 14 | Confuse Ray |
|
|
10 | 0 | 100% | Confuses the target. |
|
| 19 | Extrasensory |
|
|
30 | 80 | 100% | Has a 10% chance to make the target flinch. |
|
| 26 | Iron Defense |
|
|
15 | 0 | 100% | Raises the user's Defense by two levels. |
|
| 30 | Safeguard |
|
|
25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
|
| 33 | Block |
|
|
5 | 0 | 100% | Prevents the target from leaving battle. |
|
| 38 | Gyro Ball |
|
|
5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
|
| 43 | Future Sight |
|
|
15 | 80 | 90% | Hits the target two turns later. |
|
| 50 | Faint Attack |
|
|
20 | 60 | 100% | Never misses. |
|
| 61 | Payback |
|
|
10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|
| 67 | Heal Block |
|
|
15 | 0 | 100% | Prevents target from restoring its HP for five turns. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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|
AncientPower |
|
|
5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
|
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|
Block |
|
|
5 | 0 | 100% | Prevents the target from leaving battle. |
|
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|
Gravity |
|
|
5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
|
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|
Iron Head |
|
|
15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|
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|
Rollout |
|
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|
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|
Signal Beam |
|
|
15 | 75 | 100% | Has a 10% chance to confuse the target. |
|
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|
Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|
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|
Trick |
|
|
10 | 0 | 100% | User and target swap items. |
|
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|
Zen Headbutt |
|
|
15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind |
|
|
20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
|
| 06 | Toxic |
|
|
10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
|
| 10 | Hidden Power |
|
|
15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 11 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| 15 | Hyper Beam |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 16 | Light Screen |
|
|
30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
|
| 17 | Protect |
|
|
10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
|
| 20 | Safeguard |
|
|
25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
|
| 21 | Frustration |
|
|
20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 22 | SolarBeam |
|
|
10 | 120 | 100% | Requires a turn to charge before attacking. |
|
| 26 | Earthquake |
|
|
10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|
| 27 | Return |
|
|
20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 29 | Psychic |
|
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 30 | Shadow Ball |
|
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
|
| 32 | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 33 | Reflect |
|
|
20 | 0 | 100% | Reduces damage from physical attacks by half. |
|
| 37 | Sandstorm |
|
|
10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
|
| 39 | Rock Tomb |
|
|
10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
|
| 42 | Facade |
|
|
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|
| 43 | Secret Power |
|
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|
| 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 48 | Skill Swap |
|
|
10 | 0 | 100% | User and target swap abilities. |
|
| 57 | Charge Beam |
|
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
|
| 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 64 | Explosion |
|
|
5 | 250 | 100% | Inflicts double damage. User faints. |
|
| 66 | Payback |
|
|
10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|
| 67 | Recycle |
|
|
10 | 0 | 100% | User recovers the item it last used up. |
|
| 68 | Giga Impact |
|
|
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 69 | Rock Polish |
|
|
20 | 0 | 0% | Raises the user's Speed by two levels. |
|
| 70 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
|
| 74 | Gyro Ball |
|
|
5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
|
| 76 | Stealth Rock |
|
|
20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
|
| 77 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
|
| 80 | Rock Slide |
|
|
10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|
| 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|
| 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
|
| 85 | Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
|
| 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|
| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
|
| 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|
| 91 | Flash Cannon |
|
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 92 | Trick Room |
|
|
5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
| H4 | Strength |
|
|
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|
| H6 | Rock Smash |
|
|
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
|



















genderless