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Bronzong


Main Pokédex page | Flavor text and images

General

Bronzong
steel psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.
Heat Proof
This Pokémon takes half damage from Fire moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
437
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
89

Names

Japanese
ドータクン
Romaji
Dootakun

Flavor

Height
4'3.2" or 1.3 m
Weight
412.3 lb or 187 kg
Species
Bronze Bell
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
10: Mineral
Steps to hatch
5,120
Compatible with
Genderless; can only breed with Ditto

In the Wild

Base EXP
188 or 0xbc
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
1 Special Defense
Wild held items
Metal Coat (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
436 Bronzor Base form 437 Bronzong Raise to level 33

Stats

Stat Base Max Stat %ile
L50 L100
HP
67
174 338 54.8
Attack
89
141 277 70.4
Defense
116
168 331 92.3
Special Attack
79
131 257 64.7
Special Defense
116
168 331 94.5
Speed
33
85 165 11.8
Average
83.3
- - 79.5

Flavor

See also: All versions' flavor text and sprites

Diamond One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.

Pearl It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.

Locations

Turnback Cave
Turnback Cave
Turnback Cave
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Turnback Cave High-level (rooms 16-21) 65 - 66 Morning Daytime Night 35%
Turnback Cave Low-level (rooms 4-9) 45 - 46 Morning Daytime Night 35%
Turnback Cave Mid-level (most rooms) 55 - 56 Morning Daytime Night 35%
Mt. Coronet 2F 38 Morning Daytime Night 20%
Mt. Coronet 3F 38 Morning Daytime Night 20%
Mt. Coronet 4F 38 - 40 Morning Daytime Night 25%
Mt. Coronet 5F 38 - 40 Morning Daytime Night 25%
Mt. Coronet 6F 40 - 42 Morning Daytime Night 25%
Mt. Coronet 7F 40 - 42 Morning Daytime Night 25%
Mt. Coronet blizzard 39 - 40 Morning Daytime Night 5%
Mt. Coronet cave 39 - 40 Morning Daytime Night 5%
Mt. Coronet snowfall 39 - 40 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Bronzong's Attack is higher, so it will inflict more damage with physical () moves.

Bronzong gets the STAB from steel and psychic moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
-- Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
-- Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
-- Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
7 Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
12 Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
14 Confuse Ray ghost none 10 -- 100% Confuses the target.
19 Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
26 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
30 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
33 Block normal none 5 -- 100% Prevents the target from leaving battle.
38 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
43 Future Sight psychic special 15 80 90% Hits the target two turns later.
50 Faint Attack dark physical 20 60 100% Never misses.
61 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
67 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Bronzong in other Pokédexes