Essentials

Bronzong

Bronzong

steel psychic

Abilities

Levitate
This Pokemon does not take damage from Ground moves.
Heat Proof
This Pokemon takes half damage from Fire moves.

Damage Taken

  • bug 1
  • dark 1
  • dragon ½
  • electric 1
  • fighting 1
  • fire 2
  • flying ½
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal ½
  • poison 0
  • psychic ¼
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
437
Sinnoh Generation 4
89

Names

Japanese
ドータクン (dootakun)
Official Roomaji
Dotakun
Korean
동탁군
Chinese
青銅鐘
French
Archéodong
German
Bronzong

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
5120

Compatibility

  • Ditto

Training

Base EXP
188
2685 EXP at level
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
90
Base happiness
70
Growth rate
medium
Wild held items

Generation 4

5% Metal CoatMetal Coat

Evolution

Baby Basic Stage 1 Stage 2
BronzorBronzor Bronzong Bronzong Level up: 33

Stats

Pctile Min IVs Max IVs
HP
67
55.6 307 338
Attack
89
70.5 246 277
Defense
116
92.4 300 331
Special Attack
79
64.1 226 257
Special Defense
116
94.6 300 331
Speed
33
11.7 134 165
Total
500
76.2

Flavor

Flavor Text

Diamond
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
Pearl
It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.
Platinum
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
Heart Gold
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.
Soul Silver
Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.

Sprites

Bronzong Bronzong Bronzong Bronzong

Miscellany

Species
Bronze Bell
Color
green
Cry
download mp3
Pawprint
Bronzong
Shape
Brachial

Height

Trainer dude

Bronzong
13

4'3.2"
1.3 m

Weight

Trainer dudette

Bronzong
1870

412.3 lb
187.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

7 Hypnosis psychic None 20 0 70%

Puts the target to sleep.

12 Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

14 Confuse Ray ghost None 10 0 100%

Confuses the target.

19 Extrasensory psychic Special 30 80 100%

Has a 10% chance to make the target flinch.

26 Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

30 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

33 Block normal None 5 0 100%

Prevents the target from leaving battle.

38 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

43 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

50 Faint Attack dark Physical 20 60 100%

Never misses.

61 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Heal Block psychic None 15 0 100%

Prevents target from restoring its HP for five turns.

Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Platinum Heart GoldSoul Silver Block normal None 5 0 100%

Prevents the target from leaving battle.

Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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