Essentials

Mime Jr.

Mime Jr.

psychic

Abilities

Soundproof

Protects against sound-based moves.

Filter

Makes super-effective moves inflict 0.75× as much damage against the Pokémon.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
439
Original Sinnoh
94 Diamond, Pearl
Extended Sinnoh
94 Platinum

Names

Japanese
マネネ (manene)
Official Roomaji
Manene
Korean
흉내내
Chinese
魔尼尼
French
Mime Jr.
German
Pantimimi

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • No Eggs
Steps to hatch
6400 Search:

Compatibility

Mime Jr. cannot breed.

Training

Base EXP
78 Search:
1114 EXP at level
Effort points
  • 1 Special Defense
Capture rate
145 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Leppa Berry Leppa Berry

Evolution

Baby Basic Stage 1 Stage 2
Mime Jr. Mime Jr. Mr. MimeMr. Mime Level up, knowing Mimic

Stats

Pctile Min IVs Max IVs
HP
20
1.0 213 244
Attack
25
3.8 118 149
Defense
45
20.5 158 189
Special Attack
70
56.4 208 239
Special Defense
90
79.0 248 279
Speed
60
44.5 188 219
Total
310
21.9

Flavor

Flavor Text

Generation 4
Diamond

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

Pearl

It likes places where people gather. It mimics foes to confuse them, then makes its getaway.

Platinum

It mimics the expressions and motions of those it sees to understand the feelings of others.

HeartGold, SoulSilver

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

Sprites

Mime Jr. Mime Jr. Mime Jr. Mime Jr.

Miscellany

Species
Mime Search:
Color
pink Search:
Cry
download mp3
Pawprint
Mime Jr.
Shape
Anthropomorphic Search:

Height

Trainer dude

Mime Jr.
6

1'11.6"
0.6 m

Weight

Trainer dudette

Mime Jr.
130

28.7 lb
13.0 kg

Locations

Diamond Diamond

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Mime Jr.'s higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

Barrier psychic None 30 0 100%

Raises the user's Defense by two levels.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

4 4 Copycat normal None 20 0 0%

Uses the target's last used move.

8 8 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

11 11 Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

15 15 DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

18 18 Mimic normal None 10 0 100%

Copies the target's last used move.

22 22 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

22 22 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

25 25 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

29 29 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32 32 Recycle normal None 10 0 100%

User recovers the item it last used up.

36 36 Trick psychic None 10 0 100%

User and target swap items.

39 39 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

43 43 Role Play psychic None 10 0 100%

Copies the target's ability.

46 46 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

50 50 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

Confuse Ray ghost None 10 0 100%

Confuses the target.

Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight psychic Special 15 80 90%

Hits the target two turns later.

Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Mimic normal None 10 0 100%

Copies the target's last used move.

Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Teeter Dance normal None 20 0 100%

Confuses the target.

Trick psychic None 10 0 100%

User and target swap items.

Wake-Up Slap fighting Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Platinum HeartGold, SoulSilver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

67 67 Recycle normal None 10 0 100%

User recovers the item it last used up.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links