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Dialga


Main Pokédex page | Flavor text and images

General

Dialga
steel dragon

Abilities

Pressure
Opposing Pokémon must use 2 PP per move.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
483
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
149

Names

Japanese
ディアルガ
Romaji
Diaruga

Flavor

Height
17'8.6" or 5.4 m
Weight
1505.7 lb or 683 kg
Species
Temporal
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
30,720
Compatible with
Cannot breed

In the Wild

Base EXP
220 or 0xdc
Capture rate
30 or 0x1e
Base happiness
0 or 0x00
Growth rate
slow
Effort points
3 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
483 Dialga Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
120
172 339 91.1
Defense
120
172 339 92.9
Special Attack
150
202 399 98.8
Special Defense
100
152 299 85
Speed
90
142 279 77.1
Average
113.3
- - 99.8

Flavor

See also: All versions' flavor text and sprites

Diamond It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.

Pearl A Pokémon spoken of in legend. It is said that time began moving when DIALGA was born.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Dialga's Special Attack is higher, so it will inflict more damage with special () moves.

Dialga gets the STAB from steel and dragon moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
-- Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
10 Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
20 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
30 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
40 Roar Of Time dragon special 5 150 90% User foregoes its next turn to recharge.
50 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
60 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
70 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
80 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
90 Aura Sphere fighting special 20 90 0% Never misses.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/PearlPlatinum Draco Meteor dragon special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 02 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Dialga in other Pokédexes