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Azelf


Main Pokédex page | Flavor text and images

General

Azelf
psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
482
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
148

Names

Japanese
アグノム
Romaji
Agunomu

Flavor

Height
11.8" or 0.3 m
Weight
0.7 lb or 0.3 kg
Species
Willpower
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
20,480
Compatible with
Cannot breed

In the Wild

Base EXP
210 or 0xd2
Capture rate
3 or 0x03
Base happiness
140 or 0x8c
Growth rate
slow
Effort points
2 Attack
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
482 Azelf Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
125
177 349 93.9
Defense
70
122 239 53.5
Special Attack
125
177 349 95.5
Special Defense
70
122 239 53.1
Speed
115
167 329 95.7
Average
96.7
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.

Pearl It is thought that UXIE, MESPRIT and AZELF all came from the same egg.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Azelf gets the STAB from psychic moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
6 Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
16 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
21 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
31 Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
36 Future Sight psychic special 15 80 90% Hits the target two turns later.
46 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
51 Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
61 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
66 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
76 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Diamond/Pearl TMs and HMs
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Azelf in other Pokédexes