Essentials

Azelf

Azelf

Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
482
Original Sinnoh
148 Diamond, Pearl
Extended Sinnoh
148 Platinum

Names

Korean
아그놈
Chinese
亞克諾姆
French
Créfadet
German
Tobutz
Japanese
アグノム (agunomu)
Official Roomaji
Agnome

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Azelf cannot breed.

Training

Base EXP
210 Search:
3000 EXP at level
Effort points
  • 2 Attack
  • 1 Special Attack
Capture rate
3 Search:
Base happiness
140 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Azelf

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
125
94.0 318 349
Defense
70
55.0 208 239
Special Attack
125
95.6 318 349
Special Defense
70
56.2 208 239
Speed
115
96.3 298 329
Total
580
92.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯☆
Skill
★★★✯✯
Stamina
★✯☆
Jump
★★★★☆
Total
10/17/20

Flavor

Flavor Text

Generation 4
Diamond

Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.

Pearl

It is thought that UXIE, MESPRIT and AZELF all came from the same egg.

Platinum

When AZELF flew, people gained the determination to do things. It was the birth of willpower.

HeartGold, SoulSilver

This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.

Generation 5
Black, White

When Azelf flew, people gained the determination to do things. It was the birth of willpower.

Sprites

Azelf Azelf Azelf Azelf

Miscellany

Species
Willpower Search:
Color
Blue Search:
Cry
Footprint
Azelf
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Azelf
3

0'11.8"
0.3 m

Weight

${_("Trainer dudette")}

Azelf
3

0.7 lb
0.3 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

6 6 6 Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

16 16 16 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

21 21 Swift Normal special 20 60

Never misses.

21 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

31 31 31 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36 36 36 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

46 46 46 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

51 51 51 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

61 61 61 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

66 66 66 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

76 76 76 Explosion Normal physical 5 250 100%

User faints.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links