Essentials

Keldeo

Ordinary Form

Ordinary Keldeo

Water Fighting

Abilities

Justified

Raises Attack one stage upon taking damage from a Dark move.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
647
Original Unova
153 Black, White
Updated Unova
298 Black 2, White 2

Names

French
Keldeo
German
Keldeo
Italian
Keldeo
Spanish
Keldeo
Japanese
ケルディオ (kerudio)

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Ordinary Keldeo cannot breed.

Training

Base EXP
261 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Keldeo

Keldeo Forms

  • Ordinary Keldeo
  • Resolute Keldeo

Forms only affect appearance. In Black and White Versions 2, Keldeo becomes Resolute Form when it learns Secret Sword and reverts to Ordinary Form if it forgets that move.

Stats

Pctile Min IVs Max IVs
HP
91
84.5 355 386
Attack
72
47.4 212 243
Defense
90
76.0 248 279
Special Attack
129
94.7 326 357
Special Defense
90
78.1 248 279
Speed
108
91.7 284 315
Total
580
89.3

Flavor

Flavor Text

Generation 5
Black

By blasting water from its hooves, it can glide across water. It excels at using leg moves while battling.

White

It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.

Black 2, White 2

When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.

Sprites

Ordinary Keldeo Ordinary Keldeo Ordinary Keldeo Ordinary Keldeo

Miscellany

Species
Colt Search:
Color
Yellow Search:
Cry
Footprint
Keldeo
Shape
Mensal Search:

Height

Trainer dude

Ordinary Keldeo
14

4'7.1"
1.4 m

Weight

Trainer dudette

Ordinary Keldeo
485

106.9 lb
48.5 kg

Locations

Moves

Water and Fighting moves get STAB, and have their type highlighted in green.

Special moves better suit Keldeo's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

13 13 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

19 19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

25 25 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

31 31 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

37 37 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

43 43 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

49 49 Swords Dance Normal status 20

Raises the user's Attack by two stages.

55 55 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

61 61 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

67 67 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

73 73 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black, White Black 2, White 2 X, Y Covet Normal physical 25 60 100%

Takes the target's item.

Black, White Black 2, White 2 X, Y Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black, White Black 2, White 2 X, Y Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black, White Black 2, White 2 X, Y Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black, White Black 2, White 2 X, Y Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black, White Black 2, White 2 X, Y Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links