Essentials

Landorus

Incarnate Forme

Incarnate Landorus

Ground Flying

Abilities

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Hidden Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 4
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
645
Original Unova
151 Black, White
Updated Unova
200 Black 2, White 2

Names

French
Démétéros
Italian
Landorus
Spanish
Landorus
German
Demeteros
Japanese
ランドロス (randorosu)

Breeding

Gender
always male Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Incarnate Landorus cannot breed.

Training

Base EXP
270 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
90 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Landorus

Landorus Forms

  • Incarnate Landorus
  • Therian Landorus

Forms have different stats and abilities. Landorus switches forms when the Reveal Glass is used on it.

The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)

Stats

Pctile Min IVs Max IVs
HP
89
80.4 351 382
Attack
125
92.1 318 349
Defense
90
76.0 248 279
Special Attack
115
90.4 298 329
Special Defense
80
66.5 228 259
Speed
101
88.4 270 301
Total
600
93.3

Flavor

Flavor Text

Generation 5
Black

Lands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”

White

The energy that comes pouring from its tail increases the nutrition in the soil, making crops grow to great size.

Black 2, White 2

From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.

Sprites

Incarnate Landorus Incarnate Landorus Incarnate Landorus Incarnate Landorus

Miscellany

Species
Abundance Search:
Color
Brown Search:
Cry
Footprint
Landorus
Shape
Brachial Search:

Height

Trainer dude

Incarnate Landorus
15

4'11.1"
1.5 m

Weight

Trainer dudette

Incarnate Landorus
680

149.9 lb
68.0 kg

Locations

Moves

Ground and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Landorus's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Block Normal status 5

Prevents the target from leaving battle.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

7 7 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

13 13 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

19 19 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

25 25 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

31 31 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

37 37 Swords Dance Normal status 20

Raises the user's Attack by two stages.

43 43 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

49 49 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

55 55 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

61 61 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

67 67 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

73 73 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

79 79 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

85 85 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links