Essentials

Meloetta

Aria Forme

Aria Meloetta

Normal Psychic

Abilities

Serene Grace

Doubles the chance of moves' extra effects occurring.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
648
Original Unova
154 Black, White
Updated Unova
299 Black 2, White 2

Names

German
Meloetta
Spanish
Meloetta
Italian
Meloetta
French
Meloetta
Japanese
メロエッタ (meroetta)

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Aria Meloetta cannot breed.

Training

Base EXP
270 Search:
Effort points
  • 1 Special Attack
  • 1 Special Defense
  • 1 Speed
Capture rate
3 Search:
Base happiness
100 Search:
Growth rate
slow Search:

Wild held items

Generation 5 100% Star Piece Star Piece
Generation 6 100% Star Piece Star Piece

Evolution

Baby Basic Stage 1 Stage 2
Meloetta

Meloetta Forms

  • Aria Meloetta
  • Pirouette Meloetta

Forms have different stats and types. Meloetta changes form upon using Relic Song in battle, and reverts to Aria Forme outside of battle.

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
77
53.4 222 253
Defense
77
61.6 222 253
Special Attack
128
94.5 324 355
Special Defense
128
96.5 324 355
Speed
90
75.8 248 279
Total
600
93.3

Flavor

Flavor Text

Generation 5
Black

Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.

White

Many famous songs have been inspired by the melodies that Meloetta plays.

Black 2, White 2

The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.

Sprites

Aria Meloetta Aria Meloetta Aria Meloetta Aria Meloetta

Miscellany

Species
Melody Search:
Color
White Search:
Cry
Footprint
Meloetta
Shape
Anthropomorphic Search:

Height

Trainer dude

Aria Meloetta
6

1'11.6"
0.6 m

Weight

Trainer dudette

Aria Meloetta
65

14.3 lb
6.5 kg

Locations

Moves

Normal and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Meloetta's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

6 6 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

11 11 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

16 16 Sing Normal status 15 55%

Puts the target to sleep.

21 21 Teeter Dance Normal status 20 100%

Confuses the target.

26 26 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

31 31 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

36 36 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

43 43 U-turn Bug physical 20 70 100%

User must switch out after attacking.

50 50 Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

57 57 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

64 64 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

71 71 Role Play Psychic status 10

Copies the target's ability.

78 78 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

85 85 Perish Song Normal status 5

User and target both faint after three turns.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Covet Normal physical 25 60 100%

Takes the target's item.

Black, White Black 2, White 2 X, Y Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black, White Black 2, White 2 X, Y Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black, White Black 2, White 2 X, Y Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black, White Black 2, White 2 X, Y Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black, White Black 2, White 2 X, Y Heal Bell Normal status 5

Cures the entire party of major status effects.

Black, White Black 2, White 2 X, Y Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black, White Black 2, White 2 X, Y Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black, White Black 2, White 2 X, Y Knock Off Dark physical 25 65 100%

Target drops its held item.

Black, White Black 2, White 2 X, Y Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black, White Black 2, White 2 X, Y Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black, White Black 2, White 2 X, Y Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black, White Black 2, White 2 X, Y Magic Room Psychic status 10

Negates held items for five turns.

Black, White Black 2, White 2 X, Y Recycle Normal status 10

User recovers the item it last used up.

Black, White Black 2, White 2 X, Y Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Black, White Black 2, White 2 X, Y Role Play Psychic status 10

Copies the target's ability.

Black, White Black 2, White 2 X, Y Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black, White Black 2, White 2 X, Y Skill Swap Psychic status 10

User and target swap abilities.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Black, White Black 2, White 2 X, Y Trick Psychic status 10 100%

User and target swap items.

Black, White Black 2, White 2 X, Y Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black, White Black 2, White 2 X, Y Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black, White Black 2, White 2 X, Y Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links