Essentials
Abilities
- Pressure
- Opposing Pokemon must use 2 PP per move.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 146
- Kanto

- 146
- Johto

- 237
- Johto

- 242
Names
- Japanese

- ファイヤー (faiyaa)
- Official Roomaji

- Fire
- Korean

- 파이어
- Chinese

- 火焰鳥
- French

- Sulfura
- German

- Lavados
Breeding
- Gender
genderless- Egg groups
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- No Eggs
- Steps to hatch
- 20480
Compatibility
Moltres cannot breed.
Training
- Base EXP
-
217
3100 EXP at level - Effort points
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- 3 Special Attack
- Capture rate
- 3
- Base happiness
- 35
- Growth rate
- slow
- Wild held items
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None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 82.9 | 353 | 384 | ||
| Attack | 82.4 | 268 | 299 | ||
| Defense | 76.6 | 248 | 279 | ||
| Special Attack | 96.1 | 318 | 349 | ||
| Special Defense | 73.8 | 238 | 269 | ||
| Speed | 79.0 | 248 | 279 | ||
| Total | 92.3 | ||||
Flavor
Flavor Text

- One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.

- One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.

- One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.

- This legendary Pokémon scatters embers with every flap of its wings. It is a thrilling sight to behold.

- This legendary bird Pokémon is said to bring early spring to the wintry lands it visits.
Sprites
Miscellany
- Species
- Flame
- Color
- yellow
- Cry
- download mp3
- Habitat

rare- Pawprint

- Shape
-
Alar
Height
6'6.7"
2.0 m
Weight
132.3 lb
60.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | Wing Attack |
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35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Ember |
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25 | 40 | 100% | Has a 10% chance to burn the target. |
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| — | Peck |
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35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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| — | 13 | 13 | 8 | 8 | Fire Spin |
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15 | 15 | 70% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 51 | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 55 | 25 | 25 | 15 | 15 | Agility |
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30 | 0 | 100% | Raises the user's Speed by two levels. |
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| 37 | 37 | 22 | 22 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 29 | 29 | AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| 49 | 49 | 36 | 36 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 61 | 61 | 43 | 43 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 50 | 50 | Air Slash |
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20 | 75 | 95% | Has a 30% chance to make the target flinch. |
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| 57 | 57 | Roost |
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10 | 0 | 0% | Heals the user by half its max HP. |
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| 73 | 64 | 64 | Heat Wave |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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| 71 | 71 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 60 | 73 | 85 | 78 | 78 | Sky Attack |
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5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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| 85 | 85 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Air Cutter |
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25 | 55 | 95% | Has an increased chance for a critical hit. |
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Heat Wave |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Ominous Wind |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Sky Attack |
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5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Tailwind |
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30 | 0 | 0% | For three turns, friendly Pokémon have doubled Speed. |
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Twister |
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20 | 40 | 100% | Has chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 05 | 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 02 | Razor Wind |
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10 | 80 | 100% | Requires a turn to charge before attacking. |
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| 04 | Whirlwind |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 37 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 38 | 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 40 | 40 | 40 | Aerial Ace |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 43 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
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| 43 | Sky Attack |
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5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 47 | 47 | 47 | 47 | Steel Wing |
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25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one level. |
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| 50 | 50 | 50 | Overheat |
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5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. |
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| 51 | 51 | Roost |
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10 | 0 | 0% | Heals the user by half its max HP. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 61 | 61 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 88 | 88 | Pluck |
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20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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| 89 | 89 | U-Turn |
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20 | 70 | 100% | User must switch out after attacking. |
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| 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H2 | H2 | H2 | H2 | H2 | Fly |
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15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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| H5 | Defog |
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15 | 0 | 0% | Lowers the target's evasion by one level. Removes field effects from the enemy field. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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