Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Lightningrod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 172
- Original Johto
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21


- Hoenn
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155


- Original Sinnoh
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103

- Extended Sinnoh
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103
- Updated Johto
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21

- Gallery
- 15
Names
- French

- Pichu
- Korean

- 피츄
- German

- Pichu
- Chinese

- 皮丘
- Japanese

- ピチュー (pichuu)
- Official roomaji

- Pichu
Breeding
Compatibility
Pichu cannot breed.
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Pichu | Pikachu Level up, with at least 220 happiness | Raichu Use a Thunderstone |
Pichu Forms
Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi's shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 0.7 | 213 | 244 | |
| Attack | 10.2 | 148 | 179 | |
| Defense | 0.7 | 98 | 129 | |
| Special Attack | 10.3 | 138 | 169 | |
| Special Defense | 7.2 | 138 | 169 | |
| Speed | 43.6 | 188 | 219 | |
| Total | 1.7 |

Pokéathlon Performance
Minimum;
Base;
Maximum
Normal Form
- Speed




- Power



- Skill





- Stamina



- Jump



- Total
- 8/13/18
Spiky-eared
- Speed





- Power

- Skill





- Stamina



- Jump




- Total
- 8/13/18
Flavor
Flavor Text

-

The electric pouches on its cheeks are still small. They cannot store much electricity yet.

It plays with others by touching tails and setting off sparks. This appears to be a test of courage.

The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.

It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.

-




The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Sprites
Height
0'11.8"
0.3 m
Weight
4.4 lb
2.0 kg
Locations
- Diamond

- Pearl

- Platinum

Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Electric moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | ThunderShock | ![]() |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| — | — | — | — | — | Charm | ![]() |
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20 | — | 100% | Lowers the target's Attack by two stages. |
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| 6 | 6 | 5 | 5 | 5 | Tail Whip | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| 8 | 8 | 10 | 10 | 10 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 11 | 11 | 13 | 13 | 13 | Sweet Kiss | ![]() |
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10 | — | 75% | Confuses the target. |
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| 18 | 18 | 18 | Nasty Plot | ![]() |
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20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
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Bestow | ![]() |
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15 | — | — | Gives the user's held item to the target. |
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Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charge | ![]() |
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20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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DoubleSlap | ![]() |
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10 | 15 | 85% | Hits 2-5 times in one turn. |
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Encore | ![]() |
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5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Out | ![]() |
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10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Lucky Chant | ![]() |
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30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Present | ![]() |
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15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Reversal | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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ThunderPunch | ![]() |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tickle | ![]() |
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20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | ![]() |
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10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||||||
| • | • | • | • | Volt Tackle | ![]() |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | ![]() |
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40 | 60 | 100% | Takes the target's item. |
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Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mega Kick | ![]() |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | ![]() |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | ![]() |
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20 | * | 100% | Inflicts damage equal to the user's level. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | ![]() |
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10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | Zap Cannon | ![]() |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 16 | 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 31 | Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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| 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 34 | 34 | 34 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 40 | Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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| 43 | Detect | ![]() |
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5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 49 | Echoed Voice | ![]() |
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15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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| 56 | 56 | 56 | Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | 57 | Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| H5 | H5 | 70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 72 | Volt Switch | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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| 73 | 73 | 73 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 86 | 86 | 86 | Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 93 | Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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½ male, ½ female
Oran Berry


forest

Mensal



