Essentials
Abilities
- Static
- Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 172
- Johto

- 21
- Hoenn

- 155
- Sinnoh

- 103
- Johto

- 21
Names
- Japanese

- ピチュー (pichuu)
- Official Roomaji

- Pichu
- Korean

- 피츄
- Chinese

- 皮丘
- French

- Pichu
- German

- Pichu
Breeding
- Gender
½ male, ½ female- Egg groups
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- No Eggs
- Steps to hatch
- 2560
Compatibility
Pichu cannot breed.
Training
- Base EXP
-
42
600 EXP at level - Effort points
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- 1 Speed
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-




5%
Oran Berry


None 
5%
Oran Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Pichu Forms
Forms only affect appearance. All wild Pichu are normal Pichu and cannot be converted into spiky-eared Pichu. Spiky-eared Pichu can only be encountered by taking the shiny Pichu from an official promotion to Celebi's shrine in Ilex Forest. Spiky-eared Pichu cannot evolve or be taken into Pokémon Center trade area.
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 1.0 | 213 | 244 | ||
| Attack | 11.6 | 148 | 179 | ||
| Defense | 1.0 | 98 | 129 | ||
| Special Attack | 10.9 | 138 | 169 | ||
| Special Defense | 8.7 | 138 | 169 | ||
| Speed | 44.5 | 188 | 219 | ||
| Total | 2.3 | ||||
Flavor
Flavor Text

- The electric pouches on its cheeks are still small. They cannot store much electricity yet.

- It plays with others by touching tails and setting off sparks. This appears to be a test of courage.

- The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.

- It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

- Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Sprites
Miscellany
- Species
- Tiny Mouse
- Color
- yellow
- Cry
- download mp3
- Habitat

forest- Pawprint

- Shape
-
Mensal
Height
0'11.8"
0.3 m
Weight
4.4 lb
2.0 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | ThunderShock |
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30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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| — | — | — | — | Charm |
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20 | 0 | 100% | Lowers the target's Attack by two levels. |
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| 6 | 6 | 5 | 5 | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 8 | 8 | 10 | 10 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 11 | 11 | 13 | 13 | Sweet Kiss |
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10 | 0 | 75% | Confuses the target. |
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| 18 | 18 | Nasty Plot |
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20 | 0 | 0% | Raises the user's Special Attack by two levels. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| Charge |
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20 | 0 | 100% | Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. |
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| DoubleSlap |
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10 | 15 | 85% | Hits 2-5 times in one turn. |
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| Encore |
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5 | 0 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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| Fake Out |
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10 | 40 | 100% | 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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| Flail |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Present |
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15 | 1 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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| Reversal |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| Wish |
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10 | 0 | 100% | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | |||||||||||
| • | • | • | Volt Tackle |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 16 | 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 39 | Swift |
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20 | 60 | 100% | Never misses. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 43 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| H5 | H5 | 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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