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Celebi


Main Pokédex page | Flavor text and images

General

Celebi
psychic grass

Abilities

Natural Cure
This Pokémon's status returns to normal when it leaves battle.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
251
Gold/Silver/Crystal Johto
251
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
セレビィ
Romaji
Serebii

Flavor

Height
1'11.6" or 0.6 m
Weight
11 lb or 5 kg
Species
Time Travel
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
30,720
Compatible with
Cannot breed

In the Wild

Base EXP
64 or 0x40
Capture rate
45 or 0x2d
Base happiness
100 or 0x64
Growth rate
poly
Effort points
3 HP
Wild held items
Lum Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
251 Celebi Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
100
152 299 80.1
Defense
100
152 299 82.8
Special Attack
100
152 299 83.8
Special Defense
100
152 299 85
Speed
100
152 299 87.4
Average
100
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It has the power to travel across time, but it is said to appear only in peaceful times.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Celebi gets the STAB from psychic and grass moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- -- -- Heal Bell normal none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
-- -- -- Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
-- -- -- Recover normal none 10 -- 100% Heals the user by half its max HP.
10 10 10 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
19 Magical Leaf grass special 20 60 100% Never misses.
20 20 28 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
30 30 Future Sight psychic special 15 80 90% Hits the target two turns later.
40 40 37 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
46 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
55 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
64 Future Sight psychic special 15 80 90% Hits the target two turns later.
73 Healing Wish psychic none 10 -- 0% If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
82 Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
50 50 91 Perish Song normal none 5 -- 100% User and target both faint after three turns.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Celebi in other Pokédexes