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Riolu


Main Pokédex page | Flavor text and images

General

Riolu
fighting

Abilities

Inner Focus
This Pokémon will not Flinch.
Steadfast
This Pokémon's Speed rises one level when it Flinches.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
447
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
115

Names

Japanese
リオル
Romaji
Rioru

Flavor

Height
2'3.6" or 0.7 m
Weight
44.5 lb or 20.2 kg
Species
Emanation
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
15: No Eggs
Steps to hatch
6,400
Compatible with
Cannot breed

In the Wild

Base EXP
72 or 0x48
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
447 Riolu Base form 448 Lucario Happiness during the day

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
70
122 239 44.4
Defense
40
92 179 11.2
Special Attack
35
87 169 8.9
Special Defense
40
92 179 10.3
Speed
60
112 219 42.2
Average
47.5
- - 12.4

Flavor

See also: All versions' flavor text and sprites

Diamond The aura that emanates from its body intensifies to alert others if it is afraid or sad.

Pearl Its body is lithe yet powerful. It can crest three mountains and cross two canyons in one night.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Riolu's Attack is higher, so it will inflict more damage with physical () moves.

Riolu gets the STAB from fighting moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
-- Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
6 Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
11 Force Palm fighting physical 10 60 100% Has a 30% chance to Paralyze the target.
15 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
19 Reversal fighting physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
24 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
29 Copycat normal none 20 -- 0% Uses the target's last used move.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
Chains Diamond/Pearl/Platinum Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Blaze Kick fire physical 10 85 90% Has an increased chance for a critical hit and a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl/Platinum Cross Chop fighting physical 5 100 80% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Chains Diamond/Pearl/Platinum Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains Diamond/Pearl/Platinum Hi Jump Kick fighting physical 20 100 90% If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
Chains Diamond/Pearl/Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Chains Diamond/Pearl/Platinum Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains Diamond/Pearl/Platinum Mind Reader normal none 40 -- 100% Ensures that the user's next move will hit the target.
Chains Diamond/Pearl/Platinum Sky Uppercut fighting physical 15 85 90% Can hit Pokemon that are using Fly.
Chains Diamond/Pearl/Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Diamond/Pearl/Platinum Tutored moves
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Riolu in other Pokédexes