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Munchlax


Main Pokédex page | Flavor text and images

General

Munchlax
normal

Abilities

Thick Fat
Fire and Ice moves only do half damage against this Pokémon.
Pickup
After battle, this Pokémon will sometimes be holding an item if it was not already.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
446
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
112

Names

Japanese
ゴンベ
Romaji
Gonbe

Flavor

Height
1'11.6" or 0.6 m
Weight
231.5 lb or 105 kg
Species
Big Eater
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
15: No Eggs
Steps to hatch
10,240
Compatible with
Cannot breed

In the Wild

Base EXP
94 or 0x5e
Capture rate
50 or 0x32
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 HP
Wild held items
Leftovers (100%)

Evolution Chain

See also: Comparison of this evolution chain

BabyBasic
446 Munchlax Baby form (mother must hold Full Incense) 143 Snorlax Happiness

Stats

Stat Base Max Stat %ile
L50 L100
HP
135
242 474 97.8
Attack
85
137 269 65.5
Defense
40
92 179 11.2
Special Attack
40
92 179 13.8
Special Defense
85
137 269 72.8
Speed
5
57 109 0
Average
65
- - 40

Flavor

See also: All versions' flavor text and sprites

Diamond It wolfs down its weight in food once a day, swallowing food whole with almost no chewing.

Pearl It hides food under its long body hair. However, it forgets it has hidden the food.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Munchlax's Attack is higher, so it will inflict more damage with physical () moves.

Munchlax gets the STAB from normal moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
-- Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
4 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
9 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
12 Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
17 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
20 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
25 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
28 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
33 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
36 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
41 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
44 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
49 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Chains Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Diamond/Pearl/Platinum Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
Chains Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Diamond/Pearl/Platinum Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains Diamond/Pearl/Platinum Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains Diamond/Pearl/Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Diamond/Pearl/Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Munchlax in other Pokédexes