Essentials
Abilities
- Natural Cure
- This Pokemon's status returns to normal when it leaves battle.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 492
Names
- Japanese

- シェイミ (sheimi)
- Official Roomaji

- Shaymin
- Korean

- 쉐이미
- Chinese

- 潔咪
- French

- Shaymin
- German

- Shaymin
Breeding
- Gender
genderless- Egg groups
-
- No Eggs
- Steps to hatch
- 30720
Compatibility
Shaymin cannot breed.
Training
- Base EXP
-
64
914 EXP at level - Effort points
-
- 3 HP
- Capture rate
- 45
- Base happiness
- 100
- Growth rate
- medium slow
- Wild held items
-

100%
Lum Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Shaymin Forms
Forms have different stats and movepools. After using a Gracidea, Shaymin will transform into Sky form during the daytime. If a Gracidea is not used, it is currently nighttime, during a link battle, or Sky form is Frozen, Shaymin will be in Land form. Gracidea only works on an official event Shaymin.
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 90.4 | 373 | 404 | ||
| Attack | 82.4 | 268 | 299 | ||
| Defense | 83.9 | 268 | 299 | ||
| Special Attack | 84.9 | 268 | 299 | ||
| Special Defense | 85.9 | 268 | 299 | ||
| Speed | 89.4 | 268 | 299 | ||
| Total | 95.4 | ||||
Flavor
Flavor Text

- It lives in flower patches and avoids detection by curling up to look like a flowering plant.

- It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.

- The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.

- The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.

- The blooming of Gracidea flowers confers the power of flight upon it. Feelings of gratitude are the message it delivers.
Sprites
Miscellany
- Species
- Gratitude
- Color
- green
- Cry
- download mp3
- Pawprint

- Shape
-
Mensal
Height
0'7.9"
0.2 m
Weight
4.6 lb
2.1 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | Growth |
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40 | 0 | 100% | Raises the user's Special Attack by one level. |
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| — | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 10 | 10 | Magical Leaf |
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20 | 60 | 100% | Never misses. |
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| 19 | 19 | Leech Seed |
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10 | 0 | 90% | Seeds the target, stealing HP from it every turn. |
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| 28 | 28 | Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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| 37 | 37 | Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| 46 | 46 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 55 | 55 | Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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| 64 | 64 | Aromatherapy |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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| 73 | 73 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 82 | Sweet Kiss |
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10 | 0 | 75% | Confuses the target. |
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| 91 | Healing Wish |
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10 | 0 | 0% | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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| 82 | GrassWhistle |
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15 | 0 | 55% | Puts the target to sleep. |
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| 91 | Lucky Chant |
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30 | 0 | 0% | Prevents the target from scoring critical hits for five turns. |
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| 100 | 100 | Seed Flare |
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5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two levels. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 53 | 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 75 | 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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