Essentials

Darkrai

Darkrai

dark

Abilities

Bad Dreams
Enemy Pokemon lose HP every turn they are Sleeping.

Damage Taken

  • bug 2
  • dark ½
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost ½
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 0
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
491

Names

Japanese
ダークライ (daakurai)
Official Roomaji
Darkrai
Korean
다크라이
Chinese
達克萊伊
French
Darkrai
German
Darkrai

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
30720

Compatibility

Darkrai cannot breed.

Training

Base EXP
210
3000 EXP at level
Effort points
  • 2 Special Attack
  • 1 Speed
Capture rate
3
Base happiness
0
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Darkrai Darkrai

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
90
73.0 248 279
Defense
90
76.6 248 279
Special Attack
135
98.3 338 369
Special Defense
90
79.0 248 279
Speed
125
97.7 318 349
Total
600
95.4

Flavor

Flavor Text

Diamond
It can lull people to sleep and make them dream. It is active during nights of the new moon.
Pearl
Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares.
Platinum
To protect itself, it afflicts those around it with nightmares. However, it means no harm.
Heart Gold
It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.
Soul Silver
It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.

Sprites

Darkrai Darkrai Darkrai Darkrai

Miscellany

Species
Pitch-Black
Color
black
Cry
download mp3
Pawprint
Darkrai
Shape
Anthropomorphic

Height

Trainer dude

Darkrai
15

4'11.1"
1.5 m

Weight

Trainer dudette

Darkrai
505

111.3 lb
50.5 kg

Locations

Moves

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Night Shade ghost Special 15 1 100%

Inflicts damage equal to the user's level.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

11 11 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

20 20 Hypnosis psychic None 20 0 70%

Puts the target to sleep.

29 Faint Attack dark Physical 20 60 100%

Never misses.

29 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

38 38 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

47 47 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

57 57 Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

66 66 Dark Void dark None 10 0 80%

Puts the target to sleep.

75 Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

75 Embargo dark None 15 0 100%

Target cannot use held items.

84 84 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

93 93 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

61 61 Will-O-Wisp fire None 15 0 75%

Burns the target.

63 63 Embargo dark None 15 0 100%

Target cannot use held items.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links