Essentials

Starmie

Starmie

Water Psychic

Abilities

Illuminate

Increases the wild encounter rate.

Natural Cure

Cures any major status ailment upon switching out.

Dream Ability

Analytic

Strengthens moves when moving last.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
121
Kanto
121 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
168 Gold, Silver, Crystal
Hoenn
144 Ruby, Sapphire, Emerald
Updated Johto
170 HeartGold, SoulSilver

Names

German
Starmie
Korean
아쿠스타
Chinese
寶石海星
French
Staross
Japanese
スターミー (sutaamii)
Official Roomaji
Starmie

Breeding

Gender
genderless Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
207 Search:
2957 EXP at level
Effort points
  • 2 Speed
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 50% Stardust Stardust
5% Star Piece Star Piece
Generation 4 50% Stardust Stardust
5% Star Piece Star Piece
Generation 5 50% Stardust Stardust
5% Star Piece Star Piece

Evolution

Baby Basic Stage 1 Stage 2
Staryu Starmie Use a Water Stone

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
75
51.6 218 249
Defense
85
72.6 238 269
Special Attack
100
84.3 268 299
Special Defense
85
75.0 238 269
Speed
115
96.3 298 329
Total
520
82.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★✯☆☆☆
Skill
★✯✯
Stamina
★✯☆
Jump
★★✯✯
Total
7/15/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

HeartGold

The middle section of its body is called the core. It glows in a different color each time it is seen.

SoulSilver

Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.

Generation 5
Black, White

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

Sprites

Starmie Starmie Starmie Starmie

Miscellany

Species
Mysterious Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Starmie
Shape
Alvine Search:

Height

${_("Trainer dude")}

Starmie
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Starmie
800

176.4 lb
80.0 kg

Locations

Moves

Water and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Starmie's higher Special Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Harden Normal non-damaging 30

Raises the user's Defense by one stage.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Recover Normal non-damaging 10

Heals the user by half its max HP.

Swift Normal special 20 60

Never misses.

BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

37 37 33 28 28 28 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

Level up, learned by Staryu but not Starmie
27 Recover Normal non-damaging 10

Heals the user by half its max HP.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Harden Normal non-damaging 30

Raises the user's Defense by one stage.

19 19 19 19 Camouflage Normal non-damaging 20

User's type changes to match the terrain.

28 28 28 28 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

33 33 33 33 Minimize Normal non-damaging 20

Raises the user's evasion by two stages.

37 37 37 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

7 7 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

32 25 25 Swift Normal special 20 60

Never misses.

37 37 37 Minimize Normal non-damaging 20

Raises the user's evasion by two stages.

42 43 43 37 42 42 42 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

46 Reflect Type Normal non-damaging 15

User becomes the target's type.

46 46 51 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

42 51 51 55 Cosmic Power Psychic non-damaging 20

Raises the user's Defense and Special Defense by one stage.

47 50 50 46 55 55 60 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Staryu but not Starmie
• Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• Supersonic Normal non-damaging 20 55%

Confuses the target.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

07 07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 Swift Normal special 20 60

Never misses.

42 42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links