Essentials

Mr. Mime

Mr. Mime

psychic

Abilities

Soundproof
This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
Filter
This Pokemon takes half damage from super-effective moves.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
122
Kanto Generation 1
122
Johto Generation 2
156
Sinnoh Generation 4
95
Johto Generation 4
158

Names

Japanese
バリヤード (bariyaado)
Official Roomaji
Barrierd
Korean
마임맨
Chinese
吸盤魔偶
French
M. Mime
German
Pantimos

Breeding

Gender
½ male, ½ female
Egg groups
  • Humanshape
Steps to hatch
6400

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
136
1942 EXP at level
Effort points
  • 2 Special Defense
Capture rate
45
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby 5% Leppa BerryLeppa Berry
Leaf GreenFire Red None

Generation 4

5% Leppa BerryLeppa Berry

Evolution

Baby Basic Stage 1 Stage 2
Mime Jr.Mime Jr. Mr. Mime Mr. Mime Level up knowing a certain move: 102

Stats

Pctile Min IVs Max IVs
HP
40
11.9 253 284
Attack
45
16.1 158 189
Defense
65
48.4 198 229
Special Attack
100
84.9 268 299
Special Defense
120
95.4 308 339
Speed
90
79.0 248 279
Total
460
60.4

Flavor

Flavor Text

Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Heart Gold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Soul Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Sprites

Mr. Mime Mr. Mime Mr. Mime Mr. Mime

Miscellany

Species
Barrier
Color
pink
Cry
download mp3
Habitat Generation 3
urban
Pawprint
Mr. Mime
Shape
Anthropomorphic

Height

Trainer dude

Mr. Mime
13

4'3.2"
1.3 m

Weight

Trainer dudette

Mr. Mime
545

120.2 lb
54.5 kg

Locations

Diamond Diamond
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf grass Special 20 60 100%

Never misses.

Power Swap psychic None 10 0 0%

User swaps Attack and Special Attack changes with the target.

Guard Swap psychic None 10 0 0%

User swaps Defense and Special Defense changes with the target.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Barrier psychic None 30 0 100%

Raises the user's Defense by two levels.

15 6 5 5 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

11 9 8 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

4 4 Copycat normal None 20 0 0%

Uses the target's last used move.

16 13 12 8 8 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

11 11 Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21 17 15 15 15 DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

23 26 21 19 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

31 DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

39 Meditate psychic None 40 0 100%

Raises the user's Attack by one level.

18 18 Mimic normal None 10 0 100%

Copies the target's last used move.

22 22 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

26 21 19 22 22 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

25 25 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

47 29 29 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

22 Magical Leaf grass Special 20 60 100%

Never misses.

31 25 26 Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

36 29 29 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

41 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

33 33 32 32 Recycle normal None 10 0 100%

User recovers the item it last used up.

37 36 36 36 Trick psychic None 10 0 100%

User and target swap items.

41 40 Role Play psychic None 10 0 100%

Copies the target's ability.

45 43 39 39 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

43 43 Role Play psychic None 10 0 100%

Copies the target's ability.

49 47 46 46 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

46 53 50 50 50 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray ghost None 10 0 100%

Confuses the target.

Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight psychic Special 15 80 90%

Hits the target two turns later.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Mimic normal None 10 0 100%

Copies the target's last used move.

Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Teeter Dance normal None 20 0 100%

Confuses the target.

Trick psychic None 10 0 100%

User and target swap items.

Wake-Up Slap fighting Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

42 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

33 33 33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

41 41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

48 48 48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

49 49 49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

External Links