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Mr. Mime


Main Pokédex page | Flavor text and images

General

Mr. Mime
psychic

Abilities

Soundproof
This Pokémon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
Filter
This Pokémon takes half damage from super-effective moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
122
Gold/Silver/Crystal Johto
156
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
95

Names

Japanese
バリヤード
Romaji
Bariyaado

Flavor

Height
4'3.2" or 1.3 m
Weight
120.1 lb or 54.5 kg
Species
Barrier
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
42 or 0x2a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
8: Humanshape
Steps to hatch
6,400
Compatible with
13 families; 35 total Pokémon

In the Wild

Base EXP
136 or 0x88
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Special Defense
Wild held items
Leppa Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
439 Mime Jr. Baby form (mother must hold Odd Incense) 122 Mr. Mime Level up while knowing Mimic

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
45
97 189 14.4
Defense
65
117 229 46.9
Special Attack
100
152 299 83.8
Special Defense
120
172 339 94.7
Speed
90
142 279 77.1
Average
76.7
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.

Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Locations

Route 218
Route 222

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 218 29 - 30 Morning Daytime Night 15%
Route 222 41 - 42 Morning Daytime Night 15%

Move List

See also: This list in the move search

See also: Contest list

Mr. Mime's Special Attack is higher, so it will inflict more damage with special () moves.

Mr. Mime gets the STAB from psychic moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
15 6 5 5 -- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- Guard Swap psychic none 10 -- 0% User swaps Defense and Special Defense with the target.
-- Magical Leaf grass special 20 60 100% Never misses.
-- Power Swap psychic none 10 -- 0% User swaps Attack and Special Attack with the target.
4 Copycat normal none 20 -- 0% Uses the target's last used move.
8 Meditate psychic none 40 -- 100% Raises the user's Attack.
11 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
11 9 8 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
16 13 12 Meditate psychic none 40 -- 100% Raises the user's Attack.
21 17 15 15 DoubleSlap normal physical 10 15 85% Hits 2-5 times in one turn.
18 Mimic normal none 10 -- 100% Copies the target's last used move.
26 21 19 22 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
23 26 21 19 22 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
22 Magical Leaf grass special 20 60 100% Never misses.
31 25 26 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
36 29 29 25 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
29 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
31 DoubleSlap normal physical 10 15 85% Hits 2-5 times in one turn.
33 33 32 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
37 36 36 Trick psychic none 10 -- 100% User and target swap items until the end of the battle.
39 Meditate psychic none 40 -- 100% Raises the user's Attack.
41 40 Role Play psychic none 10 -- 100% User's ability is replaced with the target's until the user leaves battle.
45 43 39 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
43 Role Play psychic none 10 -- 100% User's ability is replaced with the target's until the user leaves battle.
41 49 47 46 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
47 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
46 53 50 50 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Mimic normal none 10 -- 100% Copies the target's last used move.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Diamond/Pearl Teeter Dance normal none 20 -- 100% Target becomes Confused.
Chains Ruby/Sapphire Diamond/Pearl Trick psychic none 10 -- 100% User and target swap items until the end of the battle.
Chains Diamond/Pearl Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Miscellaneous moves
pokecenter Mind Reader normal none 40 -- 100% Ensures that the user's next move will hit the target.
xd Follow Me normal none 20 -- 100% 3 Goes first. Redirects the target's single-target effects to the user for this turn.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 04 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 18 Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains H5 H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 35 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical <