Essentials

Mr. Mime

Mr. Mime

Psychic

Abilities

Soundproof

Protects against sound-based moves.

Filter

Decreases damage taken from super-effective moves by 1/4.

Dream Ability

Technician

Strengthens moves of 60 base power or less to inflict 1.5× damage.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
122
Kanto
122 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
156 Gold, Silver, Crystal
Original Sinnoh
95 Diamond, Pearl
Extended Sinnoh
95 Platinum
Updated Johto
158 HeartGold, SoulSilver

Names

Korean
마임맨
German
Pantimos
Chinese
吸盤魔偶
French
M. Mime
Japanese
バリヤード (bariyaado)
Official Roomaji
Barrierd

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
136 Search:
1942 EXP at level
Effort points
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Leppa Berry Leppa Berry
FireRed, LeafGreen nothing
Generation 4 5% Leppa Berry Leppa Berry
Generation 5 5% Leppa Berry Leppa Berry

Evolution

Baby Basic Stage 1 Stage 2
Mime Jr. Either parent must hold Odd Incense Mr. Mime Level up, knowing Mimic

Stats

Pctile Min IVs Max IVs
HP
40
9.9 253 284
Attack
45
14.5 158 189
Defense
65
47.2 198 229
Special Attack
100
84.3 268 299
Special Defense
120
96.0 308 339
Speed
90
77.6 248 279
Total
460
58.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★★✯☆
Jump
★★✯
Total
8/14/18

Flavor

Flavor Text

Generation 4
Diamond

It is a pantomime expert that can create invisible but solid walls using miming gestures.

Pearl

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Platinum

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

HeartGold

A skilled mime from birth, it gains the ability to create invisible objects as it matures.

SoulSilver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Generation 5
Black, White

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Sprites

Mr. Mime Mr. Mime Mr. Mime Mr. Mime

Miscellany

Species
Barrier Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Mr. Mime
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Mr. Mime
13

4'3.2"
1.3 m

Weight

${_("Trainer dudette")}

Mr. Mime
545

120.2 lb
54.5 kg

Locations

Diamond Diamond
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Mr. Mime's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magical Leaf Grass special 20 60

Never misses.

Quick Guard Fighting non-damaging 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard Rock non-damaging 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap Psychic non-damaging 10

User swaps Attack and Special Attack changes with the target.

Guard Swap Psychic non-damaging 10

User swaps Defense and Special Defense changes with the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

15 6 5 5 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

11 9 8 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

4 4 4 Copycat Normal non-damaging 20

Uses the target's last used move.

16 13 12 8 8 8 Meditate Psychic non-damaging 40

Raises the user's Attack by one stage.

11 11 11 Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21 17 15 15 15 15 DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

23 26 21 19 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

31 DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

39 Meditate Psychic non-damaging 40

Raises the user's Attack by one stage.

18 18 18 Mimic Normal non-damaging 10

Copies the target's last used move.

22 22 22 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

26 21 19 22 22 22 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

25 25 25 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

47 29 29 29 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

22 Magical Leaf Grass special 20 60

Never misses.

31 25 26 Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

36 29 29 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

41 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

33 33 32 32 32 Recycle Normal non-damaging 10

User recovers the item it last used up.

37 36 36 36 36 Trick Psychic non-damaging 10 100%

User and target swap items.

41 40 Role Play Psychic non-damaging 10

Copies the target's ability.

45 43 39 39 39 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 43 43 Role Play Psychic non-damaging 10

Copies the target's ability.

49 47 46 46 46 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

46 53 50 50 50 50 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

Level up, learned by Mime Jr. but not Mr. Mime
Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• • • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • • • Future Sight Psychic special 10 100 100%

Hits the target two turns later.

• • • • • • Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

• Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• Magic Room Psychic non-damaging 10 -7

Negates held items for five turns.

• • • • • • Mimic Normal non-damaging 10

Copies the target's last used move.

• • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• Power Split Psychic non-damaging 10

Averages Attack and Special Attack with the target.

• • • • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

• • • Teeter Dance Normal non-damaging 20 100%

Confuses the target.

• • • • • Trick Psychic non-damaging 10 100%

User and target swap items.

• • • Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

Egg, learned by Mime Jr. but not Mr. Mime
• • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • Healing Wish Psychic non-damaging 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Mime Jr. but not Mr. Mime
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

33 33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

35 Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links