Essentials

Tornadus

Incarnate Forme

Incarnate Tornadus

Flying

Abilities

Prankster

Raises non-damaging moves' priority by one stage.

Hidden Ability

Defiant

Raises Attack two stages upon having any stat lowered.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
641
Original Unova
147 Black, White
Updated Unova
198 Black 2, White 2

Names

German
Boreos
Italian
Tornadus
Spanish
Tornadus
French
Boréas
Japanese
トルネロス (torunerosu)

Breeding

Gender
always male Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Incarnate Tornadus cannot breed.

Training

Base EXP
261 Search:
Effort points
  • 3 Attack
Capture rate
3 Search:
Base happiness
90 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tornadus

Tornadus Forms

  • Incarnate Tornadus
  • Therian Tornadus

Forms have different stats and abilities. Tornadus switches forms when the Reveal Glass is used on it.

The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)

Stats

Pctile Min IVs Max IVs
HP
79
71.2 331 362
Attack
115
87.1 298 329
Defense
70
52.6 208 239
Special Attack
125
93.6 318 349
Special Defense
80
66.5 228 259
Speed
111
93.8 290 321
Total
580
89.3

Flavor

Flavor Text

Generation 5
Black

The lower half of its body is wrapped in a cloud of energy. It zooms through the sky at 200 mph.

White

Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away.

Black 2, White 2

In every direction it flies, creating winds so powerful, they blow everything away.

Sprites

Incarnate Tornadus Incarnate Tornadus Incarnate Tornadus Incarnate Tornadus

Miscellany

Species
Cyclone Search:
Color
Green Search:
Cry
Footprint
Tornadus
Shape
Brachial Search:

Height

Trainer dude

Incarnate Tornadus
15

4'11.1"
1.5 m

Weight

Trainer dudette

Incarnate Tornadus
630

138.9 lb
63.0 kg

Locations

Moves

Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Tornadus's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

7 7 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

13 13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

25 25 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

31 31 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

37 37 Agility Psychic status 30

Raises the user's Speed by two stages.

43 43 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

49 49 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

55 55 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

61 61 Rain Dance Water status 5

Changes the weather to rain for five turns.

67 67 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

73 73 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

79 79 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

85 85 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links