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Bonsly


Main Pokédex page | Flavor text and images

General

Bonsly
rock

Abilities

Sturdy
One-hit KO moves do not work on this Pokémon.
Rock Head
This Pokémon does not receive any recoil from moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
438
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
92

Names

Japanese
ウソハチ
Romaji
Usohachi

Flavor

Height
1'7.7" or 0.5 m
Weight
33.1 lb or 15 kg
Species
Bonsai
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
15: No Eggs
Steps to hatch
5,120
Compatible with
Cannot breed

In the Wild

Base EXP
68 or 0x44
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BabyBasic
438 Bonsly Baby form (mother must hold Rock Incense) 185 Sudowoodo Level up while knowing Mimic

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
80
132 259 56.4
Defense
95
147 289 79.7
Special Attack
10
62 119 0
Special Defense
45
97 189 17
Speed
10
62 119 0.4
Average
48.3
- - 14.6

Flavor

See also: All versions' flavor text and sprites

Diamond It looks as if it is always crying. It is actually adjusting its body's fluid levels by eliminating excess.

Pearl It prefers arid environments. It leaks water from its eyes to adjust its body's fluid levels.

Locations

Route 209
Route 210

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 209
Route 210 Solaceon City side

Move List

See also: This list in the move search

See also: Contest list

Bonsly's Attack is higher, so it will inflict more damage with physical () moves.

Bonsly gets the STAB from rock moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Copycat normal none 20 -- 0% Uses the target's last used move.
-- Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
6 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw rock physical 15 50 90% Inflicts regular damage.
17 Mimic normal none 10 -- 100% Copies the target's last used move.
22 Block normal none 5 -- 100% Prevents the target from leaving battle.
25 Faint Attack dark physical 20 60 100% Never misses.
30 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
33 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
38 Slam normal physical 20 80 75% Inflicts regular damage.
41 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
46 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains Diamond/Pearl Harden normal none 30 -- 100% Raises the user's Defense.
Chains Diamond/Pearl Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains Diamond/Pearl Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
Chains Diamond/Pearl Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Bonsly in other Pokédexes