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Regigigas


Main Pokédex page | Flavor text and images

General

Regigigas
normal

Abilities

Slow Start
This Pokémon's Attack and Speed are halved for the first few turns it's in battle.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
486
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
レジギガス
Romaji
Rejigigasu

Flavor

Height
12'1.7" or 3.7 m
Weight
925.9 lb or 420 kg
Species
Colossal
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
30,720
Compatible with
Cannot breed

In the Wild

Base EXP
220 or 0xdc
Capture rate
3 or 0x03
Base happiness
0 or 0x00
Growth rate
slow
Effort points
3 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
486 Regigigas Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
110
217 424 94.7
Attack
160
212 419 99.4
Defense
110
162 319 89.5
Special Attack
80
132 259 65.3
Special Defense
110
162 319 91.5
Speed
100
152 299 87.4
Average
111.7
- - 98.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl There is an enduring legend that states this Pokémon towed continents with ropes.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Regigigas's Attack is higher, so it will inflict more damage with physical () moves.

Regigigas gets the STAB from normal moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Confuse Ray ghost none 10 -- 100% Confuses the target.
-- Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
-- -- Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
-- Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- -- Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
-- -- Knock Off dark physical 20 20 100% Target drops its held item.
-- Mega Punch normal physical 20 80 85% Inflicts regular damage.
-- Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
-- -- ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
25 Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
25 Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
50 50 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
75 75 Crush Grip normal physical 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
100 100 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Diamond/Pearl Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 72 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 71 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Regigigas in other Pokédexes