Essentials

Dizzy Punch

normal Physical

Generation 1

Summary

Has a 20% chance to confuse the target.

Damage Dealt

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying 1
  • ghost 0
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Stats

Power
70 — 51.7 percentile
Accuracy
100%
PP
10, up to 16 with PP Up PP Up
Target
Selected Pokémon
Effect chance
20
Priority
0 (normal)

Flags

Machines

Generation 1
Not a TM
Generation 2
Not a TM
Generation 3
Not a TM
Generation 4
Not a TM

Effect

Inflicts regular damage. Has a 20% chance to confuse the target.

Categories

Flavor

Flavor Text

Generation 2
Gold, Silver, Crystal

An attack that may cause confusion.

Generation 3
Ruby, Sapphire, Emerald

A rhythmic punch that may confuse the foe.

FireRed, LeafGreen

The foe is hit with a rhythmic punch that may leave it confused.

Generation 4
Diamond, Pearl

The foe is hit with a rhythmically launched punch that may also leave it confused.

Platinum, HeartGold, SoulSilver

The foe is hit with rhythmically launched punches that may also leave it confused.

Foreign Names

Japanese
ピヨピヨパンチ (piyopiyopanchi)
French
Uppercut
German
Irrschlag
Spanish
Puño Mareo
Italian
Stordipugno

Contests

Generation 3 Contest

Type
cool
Appeal
Jam
♥♥♥♥
Flavor text
Badly startles the Pokémon in front.
Use after
None
Use before
None

Generation 4 Super Contest

Type
cool
Appeal
Flavor text
Raises the score if the Voltage is low.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Dizzy Punch.

Move Type Class PP Power Acc Pri Effect
Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

Pokémon

Normal Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Dizzy Punch's Physical damage, and have the stat highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
46 43 43 25 25 Kangaskhan Kangaskhan normal Early Bird
Scrappy
always female Monster 105 95 80 40 80 90 490
27 28 28 Spinda Spinda normal Own Tempo
Tangled Feet
½ male, ½ female Ground
Humanshape
60 60 60 60 60 60 360
36 36 Buneary Buneary normal Run Away
Klutz
½ male, ½ female Ground
Humanshape
55 66 44 44 56 85 350
36 36 Lopunny Lopunny normal Cute Charm
Klutz
½ male, ½ female Ground
Humanshape
65 76 84 54 96 105 480
Regigigas Regigigas normal Slow Start genderless No Eggs 110 160 110 80 110 100 670
Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Miltank Miltank normal Thick Fat
Scrappy
always female Ground 95 80 105 40 70 100 490
Kecleon Kecleon normal Color Change ½ male, ½ female Ground 60 90 70 60 120 40 440

External Links