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Shaymin


Main Pokédex page | Flavor text and images

General

Shaymin
grass

Abilities

Natural Cure
This Pokémon's status returns to normal when it leaves battle.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
492
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
シェイミ
Romaji
Sheimi

Flavor

Height
7.9" or 0.2 m
Weight
4.6 lb or 2.1 kg
Species
Gratitude
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
30,720
Compatible with
Cannot breed

In the Wild

Base EXP
64 or 0x40
Capture rate
45 or 0x2d
Base happiness
100 or 0x64
Growth rate
poly
Effort points
3 HP
Wild held items
Lum Berry (100%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
492 Shaymin Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
100
152 299 80.1
Defense
100
152 299 82.8
Special Attack
100
152 299 83.8
Special Defense
100
152 299 85
Speed
100
152 299 87.4
Average
100
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond It lives in flower patches and avoids detection by curling up to look like a flowering plant.

Pearl It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Shaymin gets the STAB from grass moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
-- Growth normal none 40 -- 100% Raises the user's Special Attack.
10 10 Magical Leaf grass special 20 60 100% Never misses.
19 19 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
28 28 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
37 37 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
46 46 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
55 55 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
64 64 Aromatherapy grass none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
73 73 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
82 GrassWhistle grass none 15 -- 55% Puts the target to Sleep.
82 Sweet Kiss normal none 10 -- 75% Confuses the target.
91 Healing Wish psychic none 10 -- 0% If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
91 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
100 100 Seed Flare grass special 5 120 85% Lowers the target's Special Defense.
Diamond/Pearl Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Diamond/Pearl Platinum TMs and HMs
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Shaymin in other Pokédexes