Essentials

Starmie

Starmie

water psychic

Abilities

Illuminate

Increases the wild encounter rate.

Natural Cure

Cures any major status ailment upon leaving battle.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 2
  • fighting ½
  • fire ½
  • flying 1
  • ghost 2
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
121
Kanto
121 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
168 Gold, Silver, Crystal
Hoenn
144 Ruby, Sapphire, Emerald
Updated Johto
170 HeartGold, SoulSilver

Names

Japanese
スターミー (sutaamii)
Official Roomaji
Starmie
Korean
아쿠스타
Chinese
寶石海星
French
Staross
German
Starmie

Breeding

Gender
genderless Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

  • Ditto

Training

Base EXP
207 Search:
2957 EXP at level
Effort points
  • 2 Speed
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 50% Stardust Stardust
5% Star Piece Star Piece
Generation 4 50% Stardust Stardust
5% Star Piece Star Piece

Evolution

Baby Basic Stage 1 Stage 2
StaryuStaryu Starmie Starmie Use a Water Stone

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
75
53.3 218 249
Defense
85
72.5 238 269
Special Attack
100
84.9 268 299
Special Defense
85
73.8 238 269
Speed
115
95.9 298 329
Total
520
81.8

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

HeartGold

The middle section of its body is called the core. It glows in a different color each time it is seen.

SoulSilver

Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.

Sprites

Starmie Starmie Starmie Starmie

Miscellany

Species
Mysterious Search:
Color
purple Search:
Cry
Habitat Generation 3
sea Search:
Pawprint
Starmie
Shape
Alvine Search:

Height

Trainer dude

Starmie
11

3'7.3"
1.1 m

Weight

Trainer dudette

Starmie
800

176.4 lb
80.0 kg

Locations

Moves

Water and psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Starmie's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

Harden normal None 30 0 100%

Raises the user's Defense by one level.

Rapid Spin normal Physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Recover normal None 10 0 100%

Heals the user by half its max HP.

Swift normal Special 20 60 100%

Never misses.

BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

37 33 28 28 Confuse Ray ghost None 10 0 100%

Confuses the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

39 39 Swift normal Special 20 60 100%

Never misses.

42 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

74 74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

46 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokémon.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links