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Tyrogue


Main Pokédex page | Flavor text and images

General

Tyrogue
fighting

Abilities

Guts
When this Pokémon has a major status ailment, its Attack increases by 50%.
Steadfast
This Pokémon's Speed rises one level when it Flinches.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
236
Gold/Silver/Crystal Johto
143
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
バルキー
Romaji
Barukii

Flavor

Height
2'3.6" or 0.7 m
Weight
46.3 lb or 21 kg
Species
Scuffle
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
Always male (code: 0 or 0x00)
Breeding groups
15: No Eggs
Steps to hatch
6,400
Compatible with
Cannot breed

In the Wild

Base EXP
91 or 0x5b
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BabyBasic
236 Tyrogue Baby form 106 Hitmonlee Raise to level 20 when Attack > Defense
107 Hitmonchan Raise to level 20 when Attack < Defense
237 Hitmontop Raise to level 20 when Attack = Defense

Stats

Stat Base Max Stat %ile
L50 L100
HP
35
142 274 4.9
Attack
35
87 169 7.7
Defense
35
87 169 6.5
Special Attack
35
87 169 8.9
Special Defense
35
87 169 7.3
Speed
35
87 169 12.4
Average
35
- - 2.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is famous for its eagerness to fight and always nurses injuries from challenging larger foes.

Locations

Route 208
Route 211

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 208 17 - 18 Poké Radar 12%
Route 211 Eterna City side 12 - 14 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Tyrogue gets the STAB from fighting moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
-- Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- -- Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
-- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Hi Jump Kick fighting physical 20 100 90% If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Mind Reader normal none 40 -- 100% Ensures that the user's next move will hit the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Rapid Spin normal physical 40 20 100% Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Chains Diamond/Pearl/Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Miscellaneous moves
pokecenter Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
crystal Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 08 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Tyrogue in other Pokédexes