Essentials

Hitmontop

Hitmontop

Fighting

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Technician

Strengthens moves of 60 base power or less to inflict 1.5× damage.

Dream Ability

Steadfast

Raises Speed one stage upon flinching.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
237
Original Johto
146 Gold, Silver, Crystal
Updated Johto
148 HeartGold, SoulSilver

Names

German
Kapoera
French
Kapoera
Chinese
柯波朗
Korean
카포에라
Japanese
カポエラー (kapoeraa)
Official Roomaji
Kapoerer

Breeding

Gender
always male Search:
Egg groups
  • Humanshape
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
138 Search:
1971 EXP at level
Effort points
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tyrogue Hitmonlee Level up, starting at level 20, when Attack > Defense
Hitmonchan Level up, starting at level 20, when Attack < Defense
Hitmontop Level up, starting at level 20, when Attack = Defense

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
95
76.1 258 289
Defense
95
81.5 258 289
Special Attack
35
10.3 138 169
Special Defense
110
93.3 288 319
Speed
70
58.0 208 239
Total
455
56.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯
Skill
★✯✯✯✯
Stamina
★✯✯
Jump
★★✯
Total
6/17/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

HeartGold

If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.

SoulSilver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Generation 5
Black, White

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

Sprites

Hitmontop Hitmontop Hitmontop Hitmontop

Miscellany

Species
Handstand Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Hitmontop
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Hitmontop
14

4'7.1"
1.4 m

Weight

${_("Trainer dudette")}

Hitmontop
480

105.8 lb
48.0 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Hitmontop's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

7 7 6 6 6 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

13 13 10 10 10 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

19 19 15 15 15 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

20 19 19 19 Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

25 25 24 24 24 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

31 31 28 28 28 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

33 33 33 Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

37 37 37 37 37 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

42 42 42 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

46 Wide Guard Rock non-damaging 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

43 43 46 46 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

51 51 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

49 Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

46 Quick Guard Fighting non-damaging 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

51 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

55 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

49 55 55 60 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Level up, learned by Tyrogue but not Hitmontop
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Tyrogue but not Hitmontop
&bull; &bull; &bull; Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

&bull; &bull; &bull; Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

&bull; Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

&bull; Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

&bull; &bull; &bull; &bull; Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

&bull; &bull; &bull; &bull; &bull; Hi Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

&bull; &bull; &bull; &bull; &bull; Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

&bull; &bull; &bull; &bull; &bull; Mind Reader Normal non-damaging 5

Ensures that the user's next move will hit the target.

&bull; Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

&bull; &bull; &bull; &bull; &bull; Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

&bull; &bull; &bull; Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Tutor, learned by Tyrogue but not Hitmontop
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links