204 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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10,000,000 Volt Thunderbolt | 1 | 195 | — | Inflicts regular damage with no additional effect. |
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Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
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Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
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Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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After You | 15 | — | — | Makes the target act next this turn. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
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All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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Baneful Bunker | 10 | — | — | 4 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Bestow | 15 | — | — | Gives the user's held item to the target. |
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Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
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Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
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Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
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Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
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Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
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Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Catastropika | 1 | 210 | — | Inflicts regular damage with no additional effect. |
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Celebrate | 40 | — | — | Does nothing. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Clangorous Soulblaze | 1 | 185 | — | XXX new effect for clangorous-soulblaze |
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Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
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Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
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Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
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Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defend Order | 10 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
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Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
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Doom Desire | 5 | 140 | 100% | Hits the target two turns later. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Extreme Evoboost | 1 | — | — | Raises all of the user's stats by two stages. |
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Fairy Lock | 10 | — | — | Prevents all Pokémon from fleeing or switching out during the next turn. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
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Genesis Supernova | 1 | 185 | — | Changes the terrain to Psychic Terrain after inflicting damage. |
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Geomancy | 10 | — | — | Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
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Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
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Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Guardian of Alola | 1 | * | — | Damages the target for 75% of its remaining HP. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Happy Hour | 30 | — | — | Doubles prize money. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Heal Order | 10 | — | — | Heals the user by half its max HP. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hold Hands | 40 | — | — | Does nothing. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
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Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
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Hyperspace Fury | 5 | 100 | — | Ignores and destroys protection effects. |
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Hyperspace Hole | 5 | 80 | — | Ignores and destroys protection effects. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
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Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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King’s Shield | 10 | — | — | 4 | Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Let’s Snuggle Forever | 1 | 190 | — | XXX new effect for lets-snuggle-forever |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Light That Burns the Sky | 1 | 200 | — | XXX new effect for light-that-burns-the-sky |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Lunar Dance | 10 | — | — | User faints, and its replacement is fully healed. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Malicious Moonsault | 1 | 180 | — | Inflicts regular damage with no additional effect. |
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Mat Block | 10 | — | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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Menacing Moonraze Maelstrom | 1 | 200 | — | Cannot be disrupted by abilities. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Milk Drink | 10 | — | — | Heals the user by half its max HP. |
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Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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Mirror Move | 20 | — | — | Uses the target's last used move. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
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Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
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Oceanic Operetta | 1 | 195 | — | Inflicts regular damage with no additional effect. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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Power Trick | 10 | — | — | User swaps Attack and Defense. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Pulverizing Pancake | 1 | 210 | — | Inflicts regular damage with no additional effect. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
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Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
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Searing Sunraze Smash | 1 | 200 | — | Cannot be disrupted by abilities. |
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Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
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Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
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Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
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Shore Up | 10 | — | — | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
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Sinister Arrow Raid | 1 | 180 | — | Inflicts regular damage with no additional effect. |
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Sketch | 1 | — | — | Permanently becomes the target's last used move. |
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Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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Soul-Stealing 7-Star Strike | 1 | 195 | — | Inflicts regular damage with no additional effect. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Spiky Shield | 10 | — | — | 4 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
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Splash | 40 | — | — | Does nothing. |
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Splintered Stormshards | 1 | 190 | — | XXX new effect for splintered-stormshards |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Stoked Sparksurfer | 1 | 175 | — | Has a 100% chance to paralyze the target. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
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Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
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Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Tail Glow | 20 | — | — | Raises the user's Special Attack by three stages. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
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Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
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Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Transform | 10 | — | — | User becomes a copy of the target until it leaves battle. |
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Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
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Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |