41 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Chatter | 20 | 65 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
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Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Dark Void | 10 | — | 50% | Puts the target to sleep. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Embargo | 15 | — | 100% | Target cannot use held items. |
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Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Lovely Kiss | 10 | — | 75% | Puts the target to sleep. |
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Magma Storm | 5 | 100 | 75% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Relic Song | 10 | 75 | 100% | Has a 10% chance to put the target to sleep. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sing | 15 | — | 55% | Puts the target to sleep. |
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Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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Spore | 15 | — | 100% | Puts the target to sleep. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |