41 results

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Name Type Class PP Power Acc Pri Effect
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Confuse Ray Ghost status 10 100%

Confuses the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Dark Void Dark status 10 50%

Puts the target to sleep.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Embargo Dark status 15 100%

Target cannot use held items.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Grass Whistle Grass status 15 55%

Puts the target to sleep.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Lovely Kiss Normal status 10 75%

Puts the target to sleep.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Perish Song Normal status 5

User and target both faint after three turns.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sing Normal status 15 55%

Puts the target to sleep.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Spore Grass status 15 100%

Puts the target to sleep.

Supersonic Normal status 20 55%

Confuses the target.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Teeter Dance Normal status 20 100%

Confuses the target.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Move Search

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Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.