Essentials
Pokédex Numbers
- Introduced in
- National
- 720
Names
- Japanese
- フーパ (fuupa)
- フーパ
- Korean
- 후파
- Chinese
- 胡帕
- 胡帕
- French
- Hoopa
- German
- Hoopa
- Spanish
- Hoopa
- Italian
- Hoopa
Breeding
Compatibility
Hoopa Unbound cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Hoopa |
Hoopa Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 74.1 | 333 | 364 | |
Attack | 98.4 | 388 | 419 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 99.2 | 408 | 439 | |
Special Defense | 96.6 | 328 | 359 | |
Speed | 63.4 | 228 | 259 | |
Total | 97.4 |
Flavor
Flavor Text
-
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
It gathers things it likes and passes them through its loop to teleport them to a secret place.
In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.
It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
Sprites
Height
21'3.9"
6.5 m
Weight
1080.3 lb
490.0 kg
Locations
Moves
Psychic and Dark moves get STAB, and have their type highlighted in green.
Special moves better suit Hoopa's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Hyperspace Fury | 5 | 100 | — | Ignores and destroys protection effects. |
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— | — | Trick | 10 | — | 100% | User and target swap items. |
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— | — | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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— | — | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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— | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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6 | 6 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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10 | 10 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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15 | 15 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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19 | 19 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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25 | 25 | Skill Swap | 10 | — | — | User and target swap abilities. |
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29 | 29 | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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29 | 29 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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46 | 46 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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50 | 50 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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50 | 50 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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55 | 55 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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75 | 75 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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85 | 85 | Hyperspace Fury | 5 | 100 | — | Ignores and destroys protection effects. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |