Essentials
Abilities
- Steadfast
Raises Speed one stage upon flinching.
- Inner Focus
Prevents flinching.
Hidden Ability
- Prankster
Raises non-damaging moves' priority by one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 447
- Original Sinnoh
- 115
- Extended Sinnoh
- 115
- Updated Unova
- 33
- Central Kalos
- 62
- Original Alola
- 279
- Original Poni
- 94
- Updated Alola
- 377
- Updated Poni
- 124
Names
- Japanese
- リオル (rioru)
- リオル
- Official roomaji
- Riolu
- Korean
- 리오르
- Chinese
- 利歐路
- 利欧路
- French
- Riolu
- German
- Riolu
- Spanish
- Riolu
- Italian
- Riolu
Breeding
Compatibility
Riolu cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Riolu | Lucario Level up, during the day, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.5 | 253 | 284 | |
Attack | 42.7 | 208 | 239 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 41.3 | 188 | 219 | |
Total | 9.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/21
Flavor
Flavor Text
-
It has the peculiar power of being able to see emotions such as joy and rage in the form of waves.
It uses the shapes of auras, which change according to emotion, to communicate with others.
-
It uses the shapes of auras, which change according to emotion, to communicate with others.
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
It uses the shapes of auras, which change according to emotion, to communicate with others.
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
-
It can discern the physical and emotional states of people, Pokémon, and other natural things from the shape of their aura waves.
It’s tough enough to run right through the night, and it’s also a hard worker, but it’s still just a youngster.
It knows how people and Pokémon feel by looking at their auras. It doesn’t approach dangerous opponents.
It uses waves called auras to communicate with others of its kind. It doesn’t make any noise during this time, so its enemies can’t detect it.
Sprites
Height
2'3.6"
0.7 m
Weight
44.5 lb
20.2 kg
Locations
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Riolu's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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— | — | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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11 | 11 | 11 | 11 | 11 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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11 | 11 | 11 | 11 | 15 | 15 | 15 | 15 | 15 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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19 | 19 | 19 | 19 | 19 | Copycat | 20 | — | — | Uses the target's last used move. |
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15 | 15 | 15 | 15 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | 19 | 19 | 19 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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29 | 29 | 29 | 29 | Copycat | 20 | — | — | Uses the target's last used move. |
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29 | 29 | 29 | 29 | 29 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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47 | 47 | 47 | 47 | 47 | 47 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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55 | 55 | 50 | 50 | 50 | 50 | Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |