Essentials

Munchlax

Big Eater Pokémon

Munchlax

Normal

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Thick Fat

Halves damage from Fire and Ice moves.

Hidden Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
446
Original Sinnoh
112 Diamond, Pearl
Extended Sinnoh
112 Platinum
Central Kalos
138 X, Y
Original Alola
35 Sun, Moon
Original Melemele
35 Sun, Moon
Updated Alola
42 Ultra Sun, Ultra Moon
Updated Melemele
42 Ultra Sun, Ultra Moon

Names

Japanese
ゴンベ (gonbe)
ゴンベ
Official roomaji
Gonbe
Korean
먹고자
Chinese
小卡比獸
小卡比兽
French
Goinfrex
German
Mampfaxo
Spanish
Munchlax
Italian
Munchlax

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Undiscovered
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Munchlax cannot breed.

Training

Base EXP
78 Search:
Effort points
  • 1 HP
Capture rate
50 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 100% Leftovers Leftovers
Generation 5 100% Leftovers Leftovers
X, Y 100% Leftovers Leftovers
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Leftovers Leftovers

Evolution

Baby Basic Stage 1 Stage 2
Munchlax Either parent must hold Full Incense Snorlax Level up, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
135
98.3 443 474
Attack
85
60.5 238 269
Defense
40
10.6 148 179
Special Attack
40
14.5 148 179
Special Defense
85
69.9 238 269
Speed
5
0.2 78 109
Total
390
34.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯☆☆
Skill
★✯☆☆
Stamina
★★✯✯☆
Jump
★★
Total
7/13/19

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

In its desperation to gulp down food, it forgets about the food it has hidden under its fur.

Generation 6
X

It hides food under its long body hair. However, it forgets it has hidden the food.

Y

It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing.

Omega Ruby

It hides food under its long body hair. However, it forgets it has hidden the food.

Alpha Sapphire

It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing.

Generation 7
Sun

It needs to consume its own weight in food every day. As far as flavor is concerned, it’s indifferent.

Moon

When it finds something that looks like it might be edible, it goes right ahead and swallows it whole. That’s why it gets fatter day by day.

Ultra Sun

It hides food under its long fur, but it sometimes forgets about it and causes a stinky disturbance.

Ultra Moon

Anything that looks edible, Munchlax will go on and swallow whole. Its stomach is tough enough to handle it even if the food has gone rotten.

Sprites

Munchlax Munchlax

Miscellany

Species
Big Eater Pokémon Search:
Color
Black Search:
Cry
Footprint
Munchlax
Shape
Anthropomorphic Search:

Height

Trainer dude

Munchlax
6

1'11.6"
0.6 m

Weight

Trainer dudette

Munchlax
1050

231.5 lb
105.0 kg

Locations

Pal Park

Area
Pond
Score
70
Rate
20

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Munchlax's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Recycle Normal status 10

User recovers the item it last used up.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 4 4 4 4 4 Defense Curl Normal status 40

Raises user's Defense by one stage.

9 9 9 9 9 9 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

12 12 12 12 12 12 Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

17 17 17 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

17 17 17 Recycle Normal status 10

User recovers the item it last used up.

20 20 20 20 20 20 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

25 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

25 25 25 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

25 25 28 28 28 28 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

28 28 33 33 33 33 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

36 36 36 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

33 33 36 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

36 36 41 41 41 41 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

44 44 44 Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

41 41 44 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

44 44 49 49 49 49 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

52 52 50 50 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

49 49 57 57 57 57 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • After You Normal status 15

Makes the target act next this turn.

• • • Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • • • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • • Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

• • • • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • Self-Destruct Normal physical 5 200 100%

User faints.

• • Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• • • • • • Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

• • • • • • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire After You Normal status 15

Makes the target act next this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal status 10

User recovers the item it last used up.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links