Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Thick Fat
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 446
- Original Sinnoh
- 112
- Extended Sinnoh
- 112
- Central Kalos
- 138
- Original Alola
- 35
- Original Melemele
- 35
- Updated Alola
- 42
- Updated Melemele
- 42
Names
- Japanese
- ゴンベ (gonbe)
- ゴンベ
- Official roomaji
- Gonbe
- Korean
- 먹고자
- Chinese
- 小卡比獸
- 小卡比兽
- French
- Goinfrex
- German
- Mampfaxo
- Spanish
- Munchlax
- Italian
- Munchlax
Breeding
Compatibility
Munchlax cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Munchlax Either parent must hold Full Incense | Snorlax Level up, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 98.3 | 443 | 474 | |
Attack | 60.5 | 238 | 269 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 0.2 | 78 | 109 | |
Total | 34.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/19
Flavor
Flavor Text
-
In its desperation to gulp down food, it forgets about the food it has hidden under its fur.
-
It hides food under its long body hair. However, it forgets it has hidden the food.
It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing.
It hides food under its long body hair. However, it forgets it has hidden the food.
It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing.
-
It needs to consume its own weight in food every day. As far as flavor is concerned, it’s indifferent.
When it finds something that looks like it might be edible, it goes right ahead and swallows it whole. That’s why it gets fatter day by day.
It hides food under its long fur, but it sometimes forgets about it and causes a stinky disturbance.
Anything that looks edible, Munchlax will go on and swallow whole. Its stomach is tough enough to handle it even if the food has gone rotten.
Sprites
Height
1'11.6"
0.6 m
Weight
231.5 lb
105.0 kg
Locations
Pal Park
- Area
- Pond
- Score
- 70
- Rate
- 20
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Munchlax's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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— | — | Recycle | 10 | — | — | User recovers the item it last used up. |
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— | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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— | — | — | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | — | — | — | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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— | — | — | — | — | — | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | 4 | 4 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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9 | 9 | 9 | 9 | 9 | 9 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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12 | 12 | 12 | 12 | 12 | 12 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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17 | 17 | 17 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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17 | 17 | 17 | Recycle | 10 | — | — | User recovers the item it last used up. |
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20 | 20 | 20 | 20 | 20 | 20 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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25 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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25 | 25 | 25 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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25 | 25 | 28 | 28 | 28 | 28 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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28 | 28 | 33 | 33 | 33 | 33 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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36 | 36 | 36 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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33 | 33 | 36 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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36 | 36 | 41 | 41 | 41 | 41 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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44 | 44 | 44 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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41 | 41 | 44 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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44 | 44 | 49 | 49 | 49 | 49 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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52 | 52 | 50 | 50 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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49 | 49 | 57 | 57 | 57 | 57 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |