Essentials

Lucario

Aura Pokémon

Lucario

Fighting Steel

Abilities

Steadfast

Raises Speed one stage upon flinching.

Inner Focus

Prevents flinching.

Hidden Ability

Justified

Raises Attack one stage upon taking damage from a Dark move.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic 1
  • Rock ¼
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
448
Original Sinnoh
116 Diamond, Pearl
Extended Sinnoh
116 Platinum
Updated Unova
34 Black 2, White 2
Central Kalos
63 X, Y
Original Alola
280 Sun, Moon
Original Poni
95 Sun, Moon
Updated Alola
378 Ultra Sun, Ultra Moon
Updated Poni
125 Ultra Sun, Ultra Moon

Names

Japanese
ルカリオ (rukario)
ルカリオ
Official roomaji
Lucario
Korean
루카리오
Chinese
路卡利歐
路卡利欧
French
Lucario
German
Lucario
Spanish
Lucario
Italian
Lucario

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
  • Human-Like
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
184 Search:
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Riolu Lucario Level up, during the day, with at least 220 happiness

Lucario Forms

  • Lucario
  • Mega Lucario

Stats

Pctile Min IVs Max IVs
HP
70
56.6 313 344
Attack
110
82.9 288 319
Defense
70
50.5 208 239
Special Attack
115
88.6 298 329
Special Defense
70
50.6 208 239
Speed
90
73.2 248 279
Total
525
78.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★★✯✯☆
Skill
★✯✯✯☆
Stamina
★✯☆
Jump
★★✯☆
Total
7/16/21

Flavor

Flavor Text

Generation 5
Black, White

A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.

Black 2, White 2

By reading the auras of all things, it can tell how others are feeling from over half a mile away.

Generation 6
X

By catching the aura emanating from others, it can read their thoughts and movements.

Y

By reading the auras of all things, it can tell how others are feeling from over half a mile away.

Omega Ruby

By catching the aura emanating from others, it can read their thoughts and movements.

Alpha Sapphire

By reading the auras of all things, it can tell how others are feeling from over half a mile away.

Generation 7
Sun

Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.

Moon

They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.

Ultra Sun

It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.

Ultra Moon

Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.

Sprites

Lucario Lucario

Miscellany

Species
Aura Pokémon Search:
Color
Blue Search:
Cry
Footprint
Lucario
Shape
Sciurine Search:

Height

Trainer dude

Lucario
12

3'11.2"
1.2 m

Weight

Trainer dudette

Lucario
540

119.0 lb
54.0 kg

Locations

X X
Y Y

Pal Park

Area
Field
Score
50
Rate
30

Moves

Fighting and Steel moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

0 0 Aura Sphere Fighting special 20 80

Never misses.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Aura Sphere Fighting special 20 80

Never misses.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

6 6 6 6 6 6 6 6 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

11 11 11 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

15 15 15 11 11 11 11 11 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

19 19 19 Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

15 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

19 Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

15 15 15 15 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

19 19 19 19 Swords Dance Normal status 20

Raises the user's Attack by two stages.

24 24 24 24 24 24 24 24 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

29 29 29 Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

29 29 29 29 29 Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

33 33 33 33 33 33 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

37 37 37 37 Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

42 42 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

33 33 37 37 Swords Dance Normal status 20

Raises the user's Attack by two stages.

42 42 Heal Pulse Psychic status 10

Heals the target for half its max HP.

37 37 42 42 Aura Sphere Fighting special 20 80

Never misses.

47 47 47 47 47 47 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

51 51 Aura Sphere Fighting special 20 80

Never misses.

51 51 51 51 Heal Pulse Psychic status 10

Heals the target for half its max HP.

42 42 55 55 55 55 55 55 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

47 47 60 60 60 60 60 60 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

51 51 65 65 65 65 65 65 Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Level up, learned by Riolu but not Lucario
Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

19 19 19 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15 15 15 15 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

19 19 19 19 19 Copycat Normal status 20

Uses the target's last used move.

24 24 24 24 24 24 24 24 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

29 29 29 Copycat Normal status 20

Uses the target's last used move.

29 29 29 29 29 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47 47 47 47 47 47 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

55 55 50 50 50 50 Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Riolu but not Lucario
• • • • • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • • • • • Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

• • • • • • • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

• • • • • • • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • • • • • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • • • • • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • • • • • • Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

• • • • • • • • High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

• • • • • • • • Iron Defense Steel status 15

Raises the user's Defense by two stages.

• • • • • • • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

• • • • • • • • Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

• • • • • • • • Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

• • • • • • • • Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 47 47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

60 60 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

65 65 65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links