Essentials
Abilities
- Steadfast
Raises Speed one stage upon flinching.
- Inner Focus
Prevents flinching.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 448
- Original Sinnoh
- 116
- Extended Sinnoh
- 116
- Updated Unova
- 34
- Central Kalos
- 63
- Original Alola
- 280
- Original Poni
- 95
- Updated Alola
- 378
- Updated Poni
- 125
Names
- Japanese
- ルカリオ (rukario)
- ルカリオ
- Official roomaji
- Lucario
- Korean
- 루카리오
- Chinese
- 路卡利歐
- 路卡利欧
- French
- Lucario
- German
- Lucario
- Spanish
- Lucario
- Italian
- Lucario
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Riolu | Lucario Level up, during the day, with at least 220 happiness |
Lucario Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.6 | 313 | 344 | |
Attack | 82.9 | 288 | 319 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 88.6 | 298 | 329 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 73.2 | 248 | 279 | |
Total | 78.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/16/21
Flavor
Flavor Text
-
A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
-
By catching the aura emanating from others, it can read their thoughts and movements.
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
By catching the aura emanating from others, it can read their thoughts and movements.
By reading the auras of all things, it can tell how others are feeling from over half a mile away.
-
Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.
They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.
It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.
Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.
Sprites
Height
3'11.2"
1.2 m
Weight
119.0 lb
54.0 kg
Locations
- X
- Y
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Fighting and Steel moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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— | — | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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— | — | — | — | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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— | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | 0 | 0 | Aura Sphere | 20 | 80 | — | Never misses. |
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— | — | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Aura Sphere | 20 | 80 | — | Never misses. |
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— | — | — | — | — | — | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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— | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | — | — | — | — | — | — | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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11 | 11 | 11 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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15 | 15 | 15 | 11 | 11 | 11 | 11 | 11 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | 19 | 19 | Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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15 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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19 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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15 | 15 | 15 | 15 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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19 | 19 | 19 | 19 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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29 | 29 | 29 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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29 | 29 | 29 | 29 | 29 | Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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33 | 33 | 33 | 33 | 33 | 33 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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37 | 37 | 37 | 37 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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42 | 42 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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33 | 33 | 37 | 37 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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42 | 42 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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37 | 37 | 42 | 42 | Aura Sphere | 20 | 80 | — | Never misses. |
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47 | 47 | 47 | 47 | 47 | 47 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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51 | 51 | Aura Sphere | 20 | 80 | — | Never misses. |
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51 | 51 | 51 | 51 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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42 | 42 | 55 | 55 | 55 | 55 | 55 | 55 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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47 | 47 | 60 | 60 | 60 | 60 | 60 | 60 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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51 | 51 | 65 | 65 | 65 | 65 | 65 | 65 | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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Level up, learned by Riolu but not Lucario | |||||||||||||||
— | — | — | — | — | — | — | — | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | 19 | 19 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | 15 | 15 | 15 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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19 | 19 | 19 | 19 | 19 | Copycat | 20 | — | — | Uses the target's last used move. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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29 | 29 | 29 | Copycat | 20 | — | — | Uses the target's last used move. |
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29 | 29 | 29 | 29 | 29 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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47 | 47 | 47 | 47 | 47 | 47 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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55 | 55 | 50 | 50 | 50 | 50 | Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Riolu but not Lucario | |||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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59 | 59 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |