Essentials

Solgaleo

Sunne Pokémon

Solgaleo

Psychic Steel

Abilities

Full Metal Body

Other Pokémon cannot lower this Pokémon's stats.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ¼
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ソルガレオ (sorugareo)
ソルガレオ
Korean
솔가레오
Chinese
索爾迦雷歐
索尔迦雷欧
French
Solgaleo
German
Solgaleo
Spanish
Solgaleo
Italian
Solgaleo

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Solgaleo cannot breed.

Training

Base EXP
306 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cosmog Cosmoem Level up, starting at level 43 Solgaleo Level up, starting at level 53
Lunala Level up, starting at level 53

Stats

Pctile Min IVs Max IVs
HP
137
98.4 447 478
Attack
137
95.1 342 373
Defense
107
86.7 282 313
Special Attack
113
87.9 294 325
Special Defense
89
72.8 246 277
Speed
97
81.5 262 293
Total
680
97.4

Flavor

Flavor Text

Generation 7
Moon

This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world.

Ultra Sun

Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.

Sprites

Solgaleo Solgaleo

Miscellany

Species
Sunne Pokémon Search:
Color
White Search:
Cry
Shape
Mensal Search:

Height

Trainer dude

Solgaleo
34

11'1.9"
3.4 m

Weight

Trainer dudette

Solgaleo
2300

507.1 lb
230.0 kg

Locations

Moves

Psychic and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Solgaleo's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 Sunsteel Strike Steel physical 5 100 100%

Cannot be disrupted by abilities.

Sunsteel Strike Steel physical 5 100 100%

Cannot be disrupted by abilities.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

7 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

13 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

19 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

23 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

37 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

43 Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

47 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

59 Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

61 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

67 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

73 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Level up, learned by Cosmog but not Solgaleo
Splash Normal status 40

Does nothing.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links