Essentials
Pokédex Numbers
- Introduced in
- National
- 791
- Original Alola
- 291
- Updated Alola
- 389
Names
- Japanese
- ソルガレオ (sorugareo)
- ソルガレオ
- Korean
- 솔가레오
- Chinese
- 索爾迦雷歐
- 索尔迦雷欧
- French
- Solgaleo
- German
- Solgaleo
- Spanish
- Solgaleo
- Italian
- Solgaleo
Breeding
Compatibility
Solgaleo cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cosmog | Cosmoem Level up, starting at level 43 | Solgaleo Level up, starting at level 53 | |
Lunala Level up, starting at level 53 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 98.4 | 447 | 478 | |
Attack | 95.1 | 342 | 373 | |
Defense | 86.7 | 282 | 313 | |
Special Attack | 87.9 | 294 | 325 | |
Special Defense | 72.8 | 246 | 277 | |
Speed | 81.5 | 262 | 293 | |
Total | 97.4 |
Flavor
Flavor Text
-
It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday.
This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world.
Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.
In writings from the distant past, it’s called by the name “the beast that devours the sun.”
Sprites
Height
11'1.9"
3.4 m
Weight
507.1 lb
230.0 kg
Locations
Moves
Psychic and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Solgaleo's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Sunsteel Strike | 5 | 100 | 100% | Cannot be disrupted by abilities. |
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— | Sunsteel Strike | 5 | 100 | 100% | Cannot be disrupted by abilities. |
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— | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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— | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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— | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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— | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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7 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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13 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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19 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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23 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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37 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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47 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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59 | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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61 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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67 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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73 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Cosmog but not Solgaleo | ||||||||
— | Splash | 40 | — | — | Does nothing. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |