Essentials
Abilities
- Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 785
- Original Alola
- 285
- Original Melemele
- 120
- Updated Alola
- 383
- Updated Melemele
- 150
Names
- Japanese
- カプ・コケコ (kapu・kokeko)
- カプ・コケコ
- Korean
- 카푸꼬꼬꼭
- Chinese
- 卡璞・鳴鳴
- 卡璞・鸣鸣
- French
- Tokorico
- German
- Kapu-Riki
- Spanish
- Tapu Koko
- Italian
- Tapu Koko
Breeding
Compatibility
Tapu Koko cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Tapu Koko |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 85.3 | 298 | 329 | |
Defense | 68.5 | 238 | 269 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 98.0 | 328 | 359 | |
Total | 85.7 |
Flavor
Flavor Text
-
This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.
It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.
Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.
The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.
Sprites
Height
5'10.9"
1.8 m
Weight
45.2 lb
20.5 kg
Locations
Moves
Electric and Fairy moves get STAB, and have their type highlighted in green.
Physical moves better suit Tapu Koko's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
|||
— | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
— | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
|||
— | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
|||
— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
— | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
— | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
|||
— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
8 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|||
14 | Shock Wave | 20 | 60 | — | Never misses. |
|||
20 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
26 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||
32 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
38 | Mirror Move | 20 | — | — | Uses the target's last used move. |
|||
43 | Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
48 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||
53 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||
58 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
|||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
19 | Roost | 10 | — | — | Heals the user by half its max HP. |
|||
20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
40 | Aerial Ace | 20 | 60 | — | Never misses. |
|||
41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||
48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
|||
54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
58 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
|||
62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
|||
68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||
73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
|||
77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||
86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
|||
90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||
99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |