Essentials

Tapu Koko

Land Spirit Pokémon

Tapu Koko

Electric Fairy

Abilities

Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Hidden Ability

Telepathy

Protects against friendly Pokémon's damaging moves.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric ½
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
カプ・コケコ (kapu・kokeko)
カプ・コケコ
Korean
카푸꼬꼬꼭
Chinese
卡璞・鳴鳴
卡璞・鸣鸣
French
Tokorico
German
Kapu-Riki
Spanish
Tapu Koko
Italian
Tapu Koko

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Tapu Koko cannot breed.

Training

Base EXP
257 Search:
Effort points
  • 3 Speed
Capture rate
3 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tapu Koko

Stats

Pctile Min IVs Max IVs
HP
70
56.6 313 344
Attack
115
85.3 298 329
Defense
85
68.5 238 269
Special Attack
95
74.8 258 289
Special Defense
75
57.5 218 249
Speed
130
98.0 328 359
Total
570
85.7

Flavor

Flavor Text

Generation 7
Moon

It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

Ultra Sun

Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Sprites

Tapu Koko Tapu Koko

Miscellany

Species
Land Spirit Pokémon Search:
Color
Yellow Search:
Cry
Shape
Brachial Search:

Height

Trainer dude

Tapu Koko
18

5'10.9"
1.8 m

Weight

Trainer dudette

Tapu Koko
205

45.2 lb
20.5 kg

Locations

Moves

Electric and Fairy moves get STAB, and have their type highlighted in green.

Physical moves better suit Tapu Koko's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Mean Look Normal status 5

Prevents the target from leaving battle.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Withdraw Water status 40

Raises the user's Defense by one stage.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

8 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

14 Shock Wave Electric special 20 60

Never misses.

20 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

26 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

32 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

38 Mirror Move Flying status 20

Uses the target's last used move.

43 Nature’s Madness Fairy special 10 * 90%

Inflicts damage equal to half the target's HP.

48 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

53 Agility Psychic status 30

Raises the user's Speed by two stages.

58 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 Aerial Ace Flying physical 20 60

Never misses.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links