Essentials
Abilities
- Psychic Surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 786
- Original Alola
- 286
- Original Akala
- 130
- Updated Alola
- 384
- Updated Akala
- 160
Names
- Japanese
- カプ・テテフ (kapu・tetefu)
- カプ・テテフ
- Korean
- 카푸나비나
- Chinese
- 卡璞・蝶蝶
- 卡璞・蝶蝶
- French
- Tokopiyon
- German
- Kapu-Fala
- Spanish
- Tapu Lele
- Italian
- Tapu Lele
Breeding
Compatibility
Tapu Lele cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Tapu Lele |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 60.5 | 238 | 269 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 93.8 | 328 | 359 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 78.9 | 258 | 289 | |
Total | 85.7 |
Flavor
Flavor Text
-
This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy.
As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot.
It heals the wounds of people and Pokémon by sprinkling them with its sparkling scales. This guardian deity is worshiped on Akala.
Although called a guardian deity, Tapu Lele is devoid of guilt about its cruel disposition and can be described as nature incarnate.
Sprites
Height
3'11.2"
1.2 m
Weight
41.0 lb
18.6 kg
Locations
Moves
Psychic and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Tapu Lele's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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— | Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
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— | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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— | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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— | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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8 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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14 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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20 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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26 | Skill Swap | 10 | — | — | User and target swap abilities. |
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32 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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38 | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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43 | Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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48 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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53 | Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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58 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |