Essentials

Heart Stamp

Psychic physical

Generation 5

Summary

Has a 30% chance to make the target flinch.

Damage Dealt

  • Bug 1
  • Dark 0
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Stats

Power
60; percentile 34.1
Accuracy
100%
PP
25, up to 40 with PP Up PP Up
Target
Selected Pokémon
Effect chance
30
Priority
0 (normal)

Machines

Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. Has a 30% chance to make the target flinch.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.

Generation 6
X, Y

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Foreign Names

Japanese
ハートスタンプ (haatosutanpu)
Korean
하트스탬프
French
Crève-Cœur
German
Herzstempel
Spanish
Arrumaco
Italian
Cuorestampo

Similar moves

These moves all have the same effect as Heart Stamp.

Move Type Class PP Power Acc Pri Effect
Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Pokémon

Psychic Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Heart Stamp's physical damage, and have the stat highlighted in green.

Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
21 21 Smoochum Ice Psychic Oblivious
Forewarn
Hydration
always female Undiscovered 45 30 15 85 65 65 305
21 21 Jynx Ice Psychic Oblivious
Forewarn
Dry Skin
always female Human-Like 65 50 35 115 95 95 455
15 15 Woobat Psychic Flying Unaware
Klutz
Simple
½ male, ½ female Flying
Field
55 45 43 55 43 72 313
15 15 Swoobat Psychic Flying Unaware
Klutz
Simple
½ male, ½ female Flying
Field
67 57 55 77 55 114 425
Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Miltank Normal Thick Fat
Scrappy
Sap Sipper
always female Field 95 80 105 40 70 100 490

External Links