Essentials
Abilities
- Thick Fat
- Fire and Ice moves only do half damage against this Pokemon.
- Scrappy
- This Pokemon can hit Ghost Pokemon with Normal and Fighting moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 241
- Johto

- 149
- Johto

- 151
Names
- Japanese

- ミルタンク (mirutanku)
- Official Roomaji

- Miltank
- Korean

- 밀탱크
- Chinese

- 大奶罐
- French

- Écrémeuh
- German

- Miltank
Training
- Base EXP
-
200
2857 EXP at level - Effort points
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- 2 Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- slow
- Wild held items
-

100%
Moomoo Milk

100%
Moomoo Milk
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 86.7 | 363 | 394 | ||
| Attack | 59.6 | 228 | 259 | ||
| Defense | 87.2 | 278 | 309 | ||
| Special Attack | 16.9 | 148 | 179 | ||
| Special Defense | 55.0 | 208 | 239 | ||
| Speed | 89.4 | 268 | 299 | ||
| Total | 70.9 | ||||
Flavor
Flavor Text

- It is said that kids who drink MILTANK’s milk grow up to become hearty, healthy adults.

- It is said that kids who drink MILTANK’s milk grow up to become hearty, healthy adults.

- It is said that kids who drink MILTANK’s milk grow up to become hearty, healthy adults.

- Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary.

- If it is around babies, the milk it produces contains much more nutrition than usual.
Sprites
Miscellany
- Species
- Milk Cow
- Color
- pink
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Sciurine
Height
3'11.2"
1.2 m
Weight
166.4 lb
75.5 kg
Locations
- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| 4 | 4 | 3 | 3 | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| 8 | 8 | 5 | 5 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 13 | 13 | 8 | 8 | Stomp |
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20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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| 19 | 19 | 11 | 11 | Milk Drink |
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10 | 0 | 100% | Heals the user by half its max HP. |
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| 26 | 26 | 15 | 15 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
| 34 | 34 | 19 | 19 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 43 | 43 | 24 | 24 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 29 | 29 | Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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| 35 | 35 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 41 | 41 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 53 | 53 | 48 | 48 | Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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| 55 | 55 | Wake-Up Slap |
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10 | 60 | 100% | If the target is asleep, has double power and wakes it up. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Dizzy Punch |
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10 | 70 | 100% | Has a 20% chance to confuse the target. |
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| Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| Hammer Arm |
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10 | 100 | 90% | Lowers user's Speed by one level. |
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| Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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| Present |
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15 | 1 | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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| Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| Punishment |
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5 | 60 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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| Reversal |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 12 | Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 30 | 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 37 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 41 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 52 | 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 74 | 74 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 76 | 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 48 | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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always female



