Essentials

Jump Kick

Fighting physical

Generation 1

Summary

If the user misses, it takes half the damage it would have inflicted in recoil.

Damage Dealt

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 2
  • Normal 2
  • Poison ½
  • Psychic ½
  • Rock 2
  • Steel 2
  • Water 1

Stats

Power
100; percentile 80.9
Accuracy
95% ≈ 95.0 power
PP
10, up to 16 with PP Up PP Up
Target
Selected Pokémon
Effect chance
n/a
Priority
0 (normal)

Flags

Machines

Generation 1
Not a TM
Generation 2
Not a TM
Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes half the damage it would have inflicted in recoil. This recoil damage will not exceed half the user's max HP.

This move cannot be used while Gravity is in effect.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

History

Before Black, White
Has 85 power. Has 25 PP.
Before Black, White

If this move misses, the user takes half of the damage it would have inflicted in recoil.

Before Diamond, Pearl
Has 70 power.
Before Gold, Silver

If this move misses, the user takes 1 point of damage in recoil.

Flavor

Flavor Text

Generation 2
Gold, Silver, Crystal

May miss, damaging the user.

Generation 3
Ruby, Sapphire, Emerald

A strong jumping kick. May miss and hurt the kicker.

FireRed, LeafGreen

The user jumps up high, then kicks. If it misses, the user hurts itself.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Generation 5
Black, White, Black 2, White 2

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Generation 6
X, Y

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Foreign Names

Japanese
とびげり (tobigeri)
Korean
점프킥
French
Pied Sauté
German
Sprungkick
Spanish
Patada Salto
Italian
Calciosalto
Czech
Kop z výskoku

Contests

Generation 3 Contest

Type
Cool
Appeal
♡♡♡♡♡♡
Jam
Flavor text
After this move, the user is more easily startled.
Use after
Use before
None

Generation 4 Super Contest

Type
Cool
Appeal
♡♡♡
Flavor text
A basic performance using a move known by the Pokémon.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Jump Kick.

Move Type Class PP Power Acc Pri Effect
High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Pokémon

Fighting Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Jump Kick's physical damage, and have the stat highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
38 16 16 13 13 13 Hitmonlee Fighting Limber
Reckless
Unburden
always male Human-Like 50 120 53 35 110 87 455
43 43 Stantler Normal Intimidate
Frisk
Sap Sipper
½ male, ½ female Field 73 95 62 85 65 85 465
23 23 23 Buneary Normal Run Away
Klutz
Limber
½ male, ½ female Field
Human-Like
55 66 44 44 56 85 350
23 23 23 Lopunny Normal Cute Charm
Klutz
Limber
½ male, ½ female Field
Human-Like
65 76 84 54 96 105 480
24 24 Deerling Normal Grass Chlorophyll
Sap Sipper
Serene Grace
½ male, ½ female Field 60 60 50 40 50 75 335
24 24 Sawsbuck Normal Grass Chlorophyll
Sap Sipper
Serene Grace
½ male, ½ female Field 80 100 70 60 70 95 475
37 37 Mienfoo Fighting Inner Focus
Regenerator
Reckless
½ male, ½ female Field
Human-Like
45 85 50 55 50 65 350
37 37 Mienshao Fighting Inner Focus
Regenerator
Reckless
½ male, ½ female Field
Human-Like
65 125 60 95 60 105 510

External Links