Essentials

Doduo

Doduo

normal flying

Abilities

Early Bird
This Pokemon wakes up from Sleep in half as many turns, including Sleep from Rest.
Run Away
This Pokemon can always run from wild battles.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire 1
  • flying 1
  • ghost 0
  • grass ½
  • ground 0
  • ice 2
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
84
Kanto Generation 1
84
Johto Generation 2
199
Hoenn Generation 3
92
Johto Generation 4
204

Names

Japanese
ドードー (doodoo)
Official Roomaji
Dodo
Korean
두두
Chinese
嘟嘟
French
Doduo
German
Dodu

Breeding

Gender
½ male, ½ female
Egg groups
  • Flying
Steps to hatch
5120

Compatibility

  • Pidgey
  • Spearow
  • Zubat
  • Farfetch'd
  • Doduo
  • Aerodactyl
  • Hoothoot
  • Togetic
  • Natu
  • Murkrow
  • Skarmory
  • Taillow
  • Wingull
  • Swablu
  • Starly
  • Chatot

Training

Base EXP
96
1371 EXP at level
Effort points
  • 1 Attack
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby 5% Sharp BeakSharp Beak
Leaf GreenFire Red None

Generation 4

5% Sharp BeakSharp Beak

Evolution

Baby Basic Stage 1 Stage 2
Doduo Doduo DodrioDodrio Level up: 31

Stats

Pctile Min IVs Max IVs
HP
35
6.1 243 274
Attack
85
67.8 238 269
Defense
45
20.5 158 189
Special Attack
35
10.9 138 169
Special Defense
35
8.7 138 169
Speed
75
62.2 218 249
Total
310
21.9

Flavor

Flavor Text

Diamond
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
Pearl
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
Platinum
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
Heart Gold
By alternately raising and lowering its two heads, it balances itself to be more stable while running.
Soul Silver
It races through grassy plains with powerful strides, leaving footprints up to four inches deep.

Sprites

Doduo Doduo Doduo Doduo
Doduo Doduo Doduo Doduo

Miscellany

Species
Twin Bird
Color
brown
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Doduo
Shape
Crural

Height

Trainer dude

Doduo
14

4'7.1"
1.4 m

Weight

Trainer dudette

Doduo
392

86.4 lb
39.2 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

20 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

9 9 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

5 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

24 13 13 14 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

21 21 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

25 25 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

19 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

30 33 Drill Peck flying Physical 20 80 100%

Inflicts regular damage with no additional effect.

36 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

40 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

33 23 Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

28 Acupressure normal None 30 0 0%

Raises one of a friendly Pokémon's stats at random by two levels.

32 Double Hit normal Physical 10 35 90%

Hits twice in one turn.

44 37 37 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

37 41 Drill Peck flying Physical 20 80 100%

Inflicts regular damage with no additional effect.

46 Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

45 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Brave Bird flying Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Faint Attack dark Physical 20 60 100%

Never misses.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

Mirror Move flying None 20 0 100%

Uses the target's last used move.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Supersonic normal None 20 0 55%

Confuses the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift normal Special 20 60 100%

Never misses.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

43 Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

49 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

47 47 47 Steel Wing steel Physical 25 70 90%

Has a 10% chance to raise the user's Defense by one level.

51 Roost flying None 10 0 0%

Heals the user by half its max HP.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

88 Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 Fly flying Physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

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