Essentials

Dodrio

Dodrio

normal flying

Abilities

Run Away

Ensures success fleeing from wild battles.

Early Bird

Halves the duration of sleep.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire 1
  • flying 1
  • ghost 0
  • grass ½
  • ground 0
  • ice 2
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
85
Kanto
85 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
200 Gold, Silver, Crystal
Hoenn
93 Ruby, Sapphire, Emerald
Updated Johto
205 HeartGold, SoulSilver

Names

Japanese
ドードリオ (doodorio)
Official Roomaji
Dodorio
Korean
두트리오
Chinese
嘟嘟利
French
Dodrio
German
Dodri

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
Steps to hatch
5120 Search:

Compatibility

  • Pidgey
  • Spearow
  • Zubat
  • Farfetch'd
  • Doduo
  • Aerodactyl
  • Hoothoot
  • Togetic
  • Natu
  • Murkrow
  • Skarmory
  • Taillow
  • Wingull
  • Swablu
  • Starly
  • Chatot

Training

Base EXP
158 Search:
2257 EXP at level
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 5% Sharp Beak Sharp Beak
Generation 4 5% Sharp Beak Sharp Beak

Evolution

Baby Basic Stage 1 Stage 2
DoduoDoduo Dodrio Dodrio Level up, starting at level 31

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
110
88.7 288 319
Defense
70
55.7 208 239
Special Attack
60
42.4 188 219
Special Defense
60
41.0 188 219
Speed
100
89.4 268 299
Total
460
60.4

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

When DODUO evolves into this odd breed, one of its heads splits into two. It runs at nearly 40 mph.

HeartGold

It collects data and plans three times as wisely, but it may think too much and fall into a state of immobility.

SoulSilver

If one of the heads gets to eat, the others will be satisfied, too, and they will stop squabbling.

Sprites

Dodrio Dodrio Dodrio Dodrio
Dodrio Dodrio Dodrio Dodrio

Miscellany

Species
Triple Bird Search:
Color
brown Search:
Cry
download mp3
Habitat Generation 3
grassland Search:
Pawprint
Dodrio
Shape
Crural Search:

Height

Trainer dude

Dodrio
18

5'10.9"
1.8 m

Weight

Trainer dudette

Dodrio
852

187.8 lb
85.2 kg

Locations

Red Red
Blue Blue
Yellow Yellow
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Normal and flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Dodrio's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

9 9 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

20 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

5 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

24 13 13 14 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

21 21 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

25 25 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

19 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

30 38 Drill Peck flying Physical 20 80 100%

Inflicts regular damage with no additional effect.

39 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

38 23 Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

28 Acupressure normal None 30 0 0%

Raises one of a friendly Pokémon's stats at random by two levels.

45 34 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

51 47 41 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

47 47 Drill Peck flying Physical 20 80 100%

Inflicts regular damage with no additional effect.

60 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

54 Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift normal Special 20 60 100%

Never misses.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

43 Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

49 Tri Attack normal Special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

47 47 47 Steel Wing steel Physical 25 70 90%

Has a 10% chance to raise the user's Defense by one level.

51 Roost flying None 10 0 0%

Heals the user by half its max HP.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

88 Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 Fly flying Physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

External Links