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Clamperl


Main Pokédex page | Flavor text and images

General

Clamperl
water

Abilities

Shell Armor
No moves will critically hit this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
366
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
176
Diamond/Pearl Sinnoh
n/a

Names

Japanese
パールル
Romaji
Paaruru

Flavor

Height
1'3.7" or 0.4 m
Weight
115.7 lb or 52.5 kg
Species
Bivalve
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
Steps to hatch
5,120
Compatible with
29 families; 69 total Pokémon

In the Wild

Base EXP
142 or 0x8e
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
1 Defense
Wild held items
Big Pearl (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
366 Clamperl Base form 367 Huntail Trade with DeepSeaTooth attached
368 Gorebyss Trade with DeepSeaScale attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
35
142 274 4.9
Attack
64
116 227 37.5
Defense
85
137 269 72.2
Special Attack
74
126 247 60.9
Special Defense
55
107 209 31.4
Speed
32
84 163 11.4
Average
57.5
- - 32.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It makes a single pearl during its lifetime. The pearl is said to amplify psychic power.

Locations

Route 219
Route 221

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 219 20 - 30 super-rod 5%
Route 221 20 - 30 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Clamperl's Special Attack is higher, so it will inflict more damage with special () moves.

Clamperl gets the STAB from water moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Clamp water physical 10 35 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- -- Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
-- -- Water Gun water special 25 40 100% Inflicts regular damage.
-- -- Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Supersonic normal none 20 -- 55% Confuses the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Clamperl in other Pokédexes