Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 482
- Sinnoh

- 148
Names
- Japanese

- アグノム (agunomu)
- Official Roomaji

- Agnome
- Korean

- 아그놈
- Chinese

- 亞克諾姆
- French

- Créfadet
- German

- Tobutz
Breeding
- Gender
genderless- Egg groups
-
- No Eggs
- Steps to hatch
- 20480
Compatibility
Azelf cannot breed.
Training
- Base EXP
-
210
3000 EXP at level - Effort points
-
- 2 Attack
- 1 Special Attack
- Capture rate
- 3
- Base happiness
- 140
- Growth rate
- slow
- Wild held items
-

None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 68.1 | 323 | 354 | ||
| Attack | 94.7 | 318 | 349 | ||
| Defense | 55.7 | 208 | 239 | ||
| Special Attack | 96.1 | 318 | 349 | ||
| Special Defense | 55.0 | 208 | 239 | ||
| Speed | 95.9 | 298 | 329 | ||
| Total | 92.3 | ||||
Flavor
Flavor Text

- Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.

- It is thought that UXIE, MESPRIT and AZELF all came from the same egg.

- When AZELF flew, people gained the determination to do things. It was the birth of willpower.

- This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.

- This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.
Sprites
Miscellany
- Species
- Willpower
- Color
- blue
- Cry
- download mp3
- Pawprint

- Shape
-
Sciurine
Height
0'11.8"
0.3 m
Weight
0.7 lb
0.3 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| — | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 6 | 6 | Imprison |
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10 | 0 | 100% | Prevents the target from using any moves that the user also knows. |
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| 16 | 16 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
| 21 | Swift |
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20 | 60 | 100% | Never misses. |
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| 21 | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 31 | 31 | Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| 36 | 36 | Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| 46 | 46 | Nasty Plot |
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20 | 0 | 0% | Raises the user's Special Attack by two levels. |
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| 51 | 51 | Extrasensory |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| 61 | 61 | Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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| 66 | 66 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 76 | 76 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift |
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20 | 60 | 100% | Never misses. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | Hidden Power |
|
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 33 | 33 | Reflect |
|
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 38 | 38 | Fire Blast |
|
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | Facade |
|
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 48 | 48 | Skill Swap |
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10 | 0 | 100% | User and target swap abilities. |
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| 53 | 53 | Energy Ball |
|
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 64 | 64 | Explosion |
|
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 66 | 66 | Payback |
|
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 67 | 67 | Recycle |
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10 | 0 | 100% | User recovers the item it last used up. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 76 | 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 89 | 89 | U-Turn |
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20 | 70 | 100% | User must switch out after attacking. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 92 | 92 | Trick Room |
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5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |


















